Horror movie characters like Freddy, Jason and the rest have managed to span numerous genres, not just the cinematic universes they were originally born into.
Jason Voorhees for example has his own video game currently in the works, plus old Spectrum and NES games from the 1980s, as well as a board game (called Last Friday) inspired by his murderous antics. And he is not alone.
Continue reading Mortal Kombat Creator Could Create Horror Icons Video Game
Injustice: Gods Among Us was a big hit of a console game, and especially endearing to fans of the source material from the DC Universe. And like any comics-related property, a hit gets a sequel, expected for release in 2017 on PS4 and Xbox One. This has been a banner week for tidbits regarding what Injustice 2: improvements, gameplay changes, and some roster info. With the release of a gameplay video and reporting from E3, here’s a roundup of what we know so far.
Continue reading Injustice 2: What We Know So Far
There have been numerous Teenage Mutant Ninja Turtles video games released, and depending on how old you are, you will have your own personal favorite. For me growing up in the 80s, I would always hit the arcades to play on one of the coolest games around, the Turtles arcade game.
Continue reading Cowabunga! New Arcade Designed TMNT Figures Debut at SDCC 2016
“Now you’re playing with power!”
Or so the kids of 1989 thought when this (then) futuristic piece of gaming tech came on the market. Featured in the film The Wizard and on the cover of Nintendo Power magazine (where even the mighty Macho Man Randy Savage had one) the Power Glove looked like it had come straight out of the year 2000, it was the ultimate tool for any Nintendo game player.
Continue reading Nintendo Power Glove Returning For The Playstation?
The character creation tools afforded in many games are a funny thing. They can be unbelievably complex, and players can and often do devote full hours of time fine-tuning the perfect intrepid hero (or horrific monster) out of the numerous sliders, style choices and tweaks that alter the facial and body features of their player-character. It’s one of the defining tropes of the RPG genre.
Yet for all that creativity and time sunk into making your own character, once the game actually starts that huge amount of attention is often inconsequential. In some games, like Bloodborne, you rarely even see your character’s face after all of that effort. In the best cases character creators build a connection between the player and their avatar, but it never goes further than that. Other characters in the games you play never have anything to say about your character’s appearance, whether they have the chiseled features of a Greek statue or the twisted figure of a del Toro monster. It’s all the same to the inhabitants of Skyrim’s Tamriel or Fallout’s American Wasteland. It’s a small, forgivable but ever-present gap in video game logic.
Continue reading How Do you Solve A Problem Like Miranda Lawson? A Discussion Of Romance And Character Creation In Video Games