All posts by Dan Woizinski

Dan is a Canadian with a penchant for writing things, watching things, playing things and occasionally leaving the house. You can follow him on Twitter: http://bit.ly/WN6xMI

Button Mashing: Diablo III Updates, Far Cry Trips Out, and Dead Space for Two?

This is Button Mashing, Grizzly Bomb’s video game news headquarters. Previews, interviews, rumors and all the latest stories relating to the biggest games, all in one place. Here are the most important things you need to know for the week of May 28, 2012:

‘Diablo III’ Updates Coming This Week – (Battle.net)

It would be an understatement to say that Diablo III had some technical issues upon its release, but Blizzard has certainly been working hard to iron out the kinks and get their game fully operational and optimized. These fixes, patches and tweaks continue with the game’s latest design update, which has been outlined on Blizzard’s own community site, Battle.net. The update plans to balance out all kinds of idiosyncrasies that haven’t quite met Blizzard’s standards, which I imagine means adjusting all kinds of knobs and dials, and turning a large wooden crank in a dusty old room somewhere underground.


Suffice it to say that you may notice some slight changes to the effectiveness of your characters’ attacks, as well as the damage output of NPC’s, particularly on higher difficulties. Blizzard is very clear that they want all classes to feel equally capable, and hope no single attack, rune or character will inevitably trump all others.

‘Far Cry 3’ Gets Trippy

Far Cry 2 certainly didn’t play well with the vast majority of gamers, but there were a few here and there that responded positively to the game’s ambitiously open world. Among them was one of my favorite industry people, Hey Ash Watcha Playin’ co-creator and current Gearbox Software employee, Anthony Burch. And while I didn’t take to the game as easily as he did, I definitely felt it had a lot of potential, and didn’t deserve to be dismissed to the extent it did.

Far Cry 3 looks like it’s trying to find a middle ground between becoming more accessible to the majority of players, and maintaining its unique take on the FPS genre. There clearly appears to be more of a linear story this time around, with a voiced character who seems to interact a lot more, a defined character/narrative arc and seemingly some scripted gameplay moments, but these all look to be interesting enough that it isn’t necessarily turning me away. It certainly helps that the graphics look fantastic. This particular trailer for the game showcases some of Far Cry 3‘s more guided moments, an interaction with the island’s resident doctor:

I’m really looking forward to seeing more at E3.

Metro: Last Light Points the FPS in the Right Direction – (IGN)

I never played Metro 2033. I hear it was very intriguing, but fundamentally, too flawed to garner huge praise. With this article by IGN, I can certainly believe that first part; Metro: Last Light looks like it might, along with Far Cry 3 above, convince me not to abandon the FPS genre for good.

Moscow […] is bleak and surrounded by collapsed buildings, but it’s not the type of setting you might find in Fallout 3 or Rage. Metro’s world is one of horror, where psychic visions drive the few people still alive completely insane. And air isn’t the only thing that’s scarce. In addition to looking for new air filters, you’ll always be searching for light, bullets, battery chargers and even other people as you explore what’s left of Moscow.

Exploration is Metro’s greatest strength. Moving through the tunnels of Moscow’s underground subway system, you’ll use a lighter to see where you’re going (or a flashlight if you’re fortunate enough to find a charge). There’s a real sense of terror moving through the dark, never knowing what you’ll find around each corner. If you’re lucky, you’ll come across some supplies, maybe a shotgun. If you’re not, you’ll find mutant spiders bursting out of a corpse.

I can do without the ‘psychic visions’ and mutated enemies. Those are tropes that I’m not particularly fond of (as I mentioned in my ‘Last of Us’ article the other day), but the environment described and showcased in the above clip looks promising. This might be the first time I’ve ever cared about an FPS setting.

‘Heavy Rain’ Developer Might Unveil Next Project at E3 – (Side Mission)

A “trusted” source claims that Quantic Dream have two new projects under way, and one or both might be revealed at E3 2012. Quantic Dream’s debut title Heavy Rain was one of Sony’s biggest stories when it was released in 2010, and though I found it to be a fundamentally flawed experience, it was an ambitious and interesting direction to take interactive storytelling.

The team released a tech demo earlier this year that showcased the gorgeous visuals and emotional range they’re able to create in studio:

There’s no telling what direction Quantic Dream will take with their impressive development tools, but if they can create an experience more conducive to the interactive medium of a video game, it may well be the next step in the industry’s evolution.

‘Dead Space 3’ Unofficially Announced – (IGN)

Sources indicate that Dead Space is on the horizon, though it’s not exactly a shock considering this is an industry that hands trilogies out like beads at Mardi Gras. There are however some interesting tidbits to note regarding the supposed new chapter:

Isaac Clarke, Unlucky Space Engineer Extraordinaire, reportedly crash lands onto Tau Volantis, a frozen planet which serves as the game’s new setting:

Isaac believes he’s the only survivor and begins heading to an abandoned waystation. He soon finds that others are still alive, including Ellie from Dead Space 2 and a new character named Jennifer. The report adds that the enemies will be known as The Hive Mind.

Additionally IGN has heard rumors that Dead Space 3 will feature drop in/drop out co-op, a feature that I imagine must work against the horror game’s atmosphere of isolation and helplessness, but nonetheless:

Isaac Clarke will, if players choose, fight alongside a man with a gnarly scar on his face, an engineering RIG of his own, and glowing red eyes peering from his helmet. During single-player, this character acts as Isaac’s guide.

The cooperative mode mirrors the single-player campaign, but Isaac’s story changes to accommodate it. At one point in Dead Space 3, Isaac and his counterpart stumble, wounded, bloody, and missing chunks of armor, out of burnt wreckage together. In single-player, the same scene happens without the other character. While Isaac may have a psychological breakdown and experience hallucinations on his own, certain traumatic events don’t occur with someone by his side.

Players will also work together (using telekinesis, for instance) to interact with pieces of the environment. In addition, you’ll be able to share ammo with and heal your co-op partner, although there is no revive system — once someone’s down and dead, both players reload the last checkpoint.”

I can’t imagine how this will change the game but co-operative campaigns are always more satisfying and entertaining than competitive multiplayer. From what I understand, Dead Space‘s foray into PvP didn’t exactly pan out, so hopefully players take more to the new feature.

That’s it for this week’s Button Mashing! E3 is fast approaching so stay tuned – we’ll be keeping on top of all the major stories.

‘The Last of Us’ Demo and Trailer Revealed

“The Last of Us is shaping up to be one of the most intriguing triple A titles to be announced in a long time.” There’s a sentence that, if you were to read to me just after the game’s announcement, would make me laugh and call you names (If you then explained you were quoting me from the future, I’d probably call the authorities and/or ask to use your time machine for some…uh…private matters). That’s because the undead/mutant/alien apocalypse thing is one of the most tired ideas in video games, maybe only drawing a close second to gritty military shooters. Leave it to Naughty Dog, though, to take a concept I couldn’t care less about and infuse it with character, atmosphere and a story that bears delving into.

The Last of Us centers around Joel and Ellie, two survivors making their way through the remains of Pittsburgh after a pandemic has decimated the general population. As far as we can tell from what’s been revealed so far, the plague has mutated or otherwise turned its victims into grotesque, mindless swarms, making the environment fraught with danger at every turn. Resource management is a must, with the city in ruins and survival tools hard to come by.

At E3 Judge’s Week just nine days ago journalists were shown the first demo of the game, and though no footage was provided, Shane Satterfield of Game Trailers transcribed the experience for all to see on Side Mission. The demo apparently coincides with the latest trailer to come out, which appears to be the opening cinematic to the gameplay Satterfield and others were exposed to last week:

http://youtu.be/ShP5xn9Tz90

From Satterfield:

As it begins the pair is driving in a car and they pull up to an overgrown urban area. Joel has second thoughts and decides to keep going. As they drive along the player is shown the decay of a post-apocalyptic Pittsburgh until, eventually, a pair of staggering feet are shown. Joel draws his gun and tells Ellie to put on her seat belt. Ellie begins to panic as Joel barrels towards the injured man. She asks if they should help the injured man and he quickly states, “He’s not injured at all.”…

And some highlights from what we didn’t see in the trailer:

…Now the first guy who was feigning injury on the road comes in with a gun. Joel pulls out his own and the game goes into Uncharted’s cover-based gunplay as two more enemies appear. Eventually he runs out of ammo and Ellie tosses a brick, smashing the enemy in the head. Joel then rushes in and finishes him with a melee attack. He then drops another enemy with fisticuffs and finishes him off by bashing his head with a plank he finds on the ground.

…In a panic they climb out a window and begin hiding behind various vehicles. Joel has the plank he used earlier strapped to his back and eventually he creeps up behind one of the enemies and strangles him. He then scavenges his bullets utilizing the same exact interface and icons used in Uncharted.

Most interesting of all, though, is what Naughty Dog reportedly said before showing off the demo:

…Representatives from Naughty Dog took the stage to explain that the game is their take on the survival action genre. Set 20 years in the future after an outbreak has taken over the US, The Last of Us chronicles a cross-country journey shared by a middle-aged man named Joel and a young girl named Ellie. Naughty Dog stated that their main goal is to parallel the emotions of the player with Joel and Ellie and create a reality that you can invest in so that you believe that they exist. They want you to feel the same tension and survival instincts that they’re experiencing.

Lighting is paramount because there’s no electricity, so more ambient and soft lighting is used to make the environments feel richer. They also added that the music is not typical video game fodder. It does not parallel the action because they want it to foster some sort of emotional impact. They want the characters to feel real as they experience what Naughty Dog calls the balance of power. They explained that the pair will react differently based upon what resources they have and how many enemies they’re facing.

The survival horror/action genres are heavily dependant on atmosphere and emotion. Anyone who has played a success like Amnesia: The Dark Descent or a failure like Silent Hill: Downpour can attest to that. Naughty Dog certainly seems to be taking that into account, and considering the Uncharted series is one of the industry’s best in those categories, The Last of Us has potential to be another massive hit.

Harley Quinn Takes Revenge in ‘Arkham City’ DLC

Gamers will soon have the opportunity to jump back into one of the best games of 2011 with Harley Quinn’s Revenge, a DLC mission that serves as a two-hour epilogue to the award-winning game Batman: Arkham City. As the title indicates, the DLC will focus on fan favourite villain Harley Quinn, and her retaliation for Batman’s actions at the end of the game’s original campaign. And here’s the kicker: You’re not playing as Bats. The Dark Knight has mysteriously gone missing, and it’s up to Robin to find out what’s going on.

The Boy Wonder was notably absent from the main game (minus a laughably brief cameo), but players will actually take control of him as the protagonist in this latest chapter. It makes sense given his recent addition to the challenge map roster, where he boasts a unique and robust move-set. He’s a character that begs to be used in the more expansive environments of Arkham City. For players like myself, who don’t care much for the challenge maps, the sheer badassery of Robin’s redesign and combat abilities was being squandered outside the main story.

IGN makes it seem as if Harley Quinn’s Revenge will be just as deep and character-rich as the full game, citing Batman’s psychological symptoms following the events of Arkham City as one example. If it can maintain the level of atmosphere they featured in their two full games, this could well be one of the best DLC opportunities yet.

Harley Quinn’s Revenge will be available for download May 29th (for $9.99 or 800 Microsoft Points), or, if for some reason you don’t already own Arkham City, the Game of the Year edition will feature the DLC, along with all previous ones, and comes out the same date in North America.

Sony Reveals new ‘God of War: Ascension’ Trailer

Thanks to an Amazon page that jumped the gun revealing possible box art, and a tentative release date, Sony has been forced to show its hand and publicly announce God of War Ascension, the fourth game in the GoW series. Sony broke the news officially with a brief and vague teaser that revealed PlayStation’s iconic God-killer suspended in chains.

All signs point to the upcoming game serving as a prequel to the first game, which makes some sense considering Kratos has already systematically murdered his way through Olympus and razed the Earth in the process — there clearly isn’t much story left to tell after that. However, fans of the series are already familiar with Kratos’s history in the Spartan army and the misguided deal with Ares that sealed his fate as the Ghost of Sparta. Admittedly the backstory was only alluded to in short sprinklings throughout the three games, but the origins of Kratos seem very tame compared to the epic scale of the original trilogy. Nevertheless Sony is claiming this will be “the most ambitious God of War adventure in the series yet.”

God of War Ascension reportedly has a release date of Spring 2013.

Button Mashing: Halo 4, Assassin’s Creed 3 & Max Payne 3

This is Button Mashing, Grizzly Bomb’s video game news headquarters. Previews, interviews, rumors and all the latest stories relating to the biggest games, all in one place. Here are the most important things you need to know for the week of March 12, 2012:

343 Industries Shows Off Halo 4

I don’t think anybody truly believed the Xbox’s flagship franchise was going to take a bow and walk away after Halo 3, so when Halo 4 was announced it didn’t feel much like a huge break from its predecessors. However 343 Industries is doing everything they can to make us believe that there is more to this sequel than a simple extension of the trilogy, a nice example of which is this ‘First Look’ video from Halo Waypoint:

Halo 4 will be the first game in the series to be developed outside of Bungie Studios, now that the franchise’s creators have officially separated from Microsoft, but some of their people have transferred to 343. It should make the change of hands much smoother than this type of change often is, and the video above does a lot to instil some faith in the new team.

My interest in Halo has been waning since before Reach came out, so a revamp of the franchise sounds like a great idea to me. I’m sure most fans would disagree, but I think a lot of good can come from looking at the story with fresh eyes.

Halo 4 is slated for a late 2012 release date.

Continue reading Button Mashing: Halo 4, Assassin’s Creed 3 & Max Payne 3

Michael Fassbender Confirmed in ‘The Counselor’

As was predicted in our previous update on this story, Deadline reports that Michael Fassbender will indeed take the starring role of Ridley Scott’s next film, The Counselor. There’s not a lot of major information regarding the film yet, seeing as production hasn’t even started (That’ll begin this May), but we do know that Fassbender will play a lawyer who misguidedly takes a stab at the drug business and suffers the consequences.

So far The Counselor is knocking it out of the park. A script written by the original author of No Country for Old Men, directed by the man behind the camera for Blade Runner, and starring one of this generations fastest rising talents. I can’t wait to see who’s next to jump aboard this awesome project and you can bet I’ll be paying close attention to all future developments.