The Anticipation of L.A. Noire

On May 17th, from Rockstar Games, comes one of the most anticipated titles of the year: L.A. Noire. I stumbled upon this title a while back on Gamestop TV. My first impression was that this was going to be Grand Theft Auto in reverse. The first preview (below) was vague, and not many details were revealed. The same was true of the article in the Game Informer. Now though, with this title’s release is rapidly approaching, more and more details are being revealed, and each detail more enticing than the last.

THE GISTL.A. Noire takes place in the year 1947. The main character, ex-marine Cole Phelps, is an up-and-coming detective working for the LAPD. Throughout gameplay, he works his way from a low-ranked uniformed officer, to a traffic detective solving gruesome hit-and-runs, and finally to arson and homicide detective. Phelps goes through interrogating suspects, finding clues, and trying to crack open the truth about the dark side of L.A.

Picture from IGN…obviously

GAMEPLAY – L.A. Noire allows you to have the open world experience, without making it mandatory. There are action scenes, and there are driving scenes, but mainly from case to case. When you reach the crime scene, you will collect evidence, note witnesses which you will later interview, and look for clues. You will travel to the police station, which may or may not be corrupt, and interrogate suspects.It seems, if you are looking for a brainless action game, this will not be your cup of tea.

I’m sure a lot of you have heard by now that this game will be using a brand new form of technology called ‘MotionScan Facial Recognition’. It’s the first major video game to utilize this technology.

The acting and the storyline are said to be raising the bar for all future video game developers. The campaign will supposedly take 25-30 hours to complete. Personally, I think this is a huge improvement from more recent releases such as Medal of Honor and Homefront, whose single-player campaign is said to be about 5 hours long on average.

L.A. Noire appears to mix together all of my favorite elements from TV, movies, & books. A little bit of Law & Order, a dash of a James Patterson novel, and just a pinch of jazzy 1940s limelight and mmmm…. that’s some tasty gaming. I always said that I’ve seen enough Law & Order to be a great detective. Thank you Rockstar Games for giving me that chance.

Here is the official game trailer:

One thought on “The Anticipation of L.A. Noire”

  1. “Realism” in games has always been more about impressive environments and highly rendered objects, but immersion often gets utterly destroyed when even an excellent game’s characters begin moving their lips. Whereas the level of detailed facial expression that this game has is remarkable! And I hadn’t heard anything about it until I saw this article. Telling if a character is lying from how they move their face is part of the game?! I’m gonna go reserve it TWICE.

    And now I’m told that the game resembles a 25-30 hour Law & Order/James Patterson mash-up? “mmmm…. that’s some tasty gaming.”. I couldn’t have said it any better!!


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