Oddly enough, Mad Max was one of the biggest surprises of E3 2013 – not so much in terms of impact, but just because so much of E3 was content we’d already known about. When Avalanche introduced the reveal trailer on the Sony stage back in early June, no one had any idea what they were watching until the iconic shoulder pads and sawed-off shotgun entered the frame.
As soon as the novelty wore off though (which was almost immediately), there wasn’t much to be excited about. The premise of Mad Max is one that games have explored over and over and over again: A post-apocalyptic desert wasteland where bandits and lawless savages fight for the last supplies. Hell, you could have replace the reveal trailer’s title card with Rage 2 and no one would have batted an eye. However Avalanche are promising a pretty huge scope with this next-gen title. Here’s the breakdown from SuperHeroHype:
[box_dark]”Become the legendary lone warrior as you craft and upgrade his equipment and weapons in order to survive in a brutal post-apocalyptic world. Fight with savage moves and combos to brutalize the deranged bandits of the Wasteland. Engage in dynamic, physics-based vehicular combat, taking down enemy vehicles with a slew of deadly weapons and customizable parts. Choose from different car bodies and construct the ultimate war vehicle with dozens of upgrade combinations. Explore an immense post-apocalyptic open world full of unique missions and side quests. Scavenge every scrap you can find to build upgrades for your equipment and vehicles. Take down eccentric bandits & gangs that roam the Wasteland.“[/box_dark]
Avalanche released a gameplay trailer which offers another peek at the world of Mad Max:
I think the trailer makes a serious mistake by focusing on the story rather than the scope and mechanics involved in the game. Like I said, we all know what these dystopian-future settings are like, even if the current generation of gamers has mostly likely never heard of Mad Max until a month or two ago. By focusing on the premise (and vaguely, at that), all newcomers see is a re-hashed concept and all of us who know the films are just thinking “movie-game”, a term that often goes hand in hand with “shovel ware”.
It’s too bad, because Avalanche have had major success with Just Cause and they might be able to turn the old IP into something really fun and interesting. We will have to wait and see more of what Mad Max looks like as the game develops.