What’s a summer blockbuster without its prerequisite movie tie-in video game? Well, its still a summer blockbuster but it… hmmm… I don’t really know where I was going with that but it doesn’t matter. So yes, we are here to talk about Superhero video games, but we’ll start with the movie tie-ins.
The War of the Green Lanterns has been wonderful, to say the least. It’s been very hard on our heroes who have been on the run since the beginning. And to make it worse it’s from their own fellow corpsmen! After leaving Hal, Guy, Kyle and John last issue they were in the middle of a brawl with the rogue green lanterns and Mogo showed up!
This issue picks up with the Lanterns making a run for it because let’s face it; Mogo is a freakin’ planet! They find a reprieve underground as they plan their next move.
Green Lantern #64-War of the Green Lanterns Pt. 1
It’s here! The newest Green Lantern event! I’m hoping this one is at least almost as good as Blackest Night, and on par with the Sinestro Corps War. And let me tell ya, the first part did not disappoint. Not one bit! In the prologue for War of the Green Lanterns we learn that Krona, a member of the Guardians’ species, and antagonist of the story, was once to be inducted onto the council of the Guardians. And he might still be there if not for his insistence that emotion is a necessary part of being a Guardian, and life for that matter. Because of this he draws the ire of the council and is arrested. It was unclear if he escaped, but the ring leader’s of each emotion are shown visions of Krona’s past where he reprogrammed the Manhunters to turn on the Guardians, and annihilate a whole sector. This sector as it turns out was the homeworld of Atrocitus, the leader of the Red Lanterns who vows vengeance against Krona and those who stand in his way.