Dying Light Review: A Fun Parkour Infused Romp Through the Zombie Apocalypse

Gamers have come to notice the types of trends that withstand the passage of time. Badass ninjas, gun-toting commandos and women with irregular chest sizes are just a few of the elements that still play a part in the games we play today. We can also add zombies to that list. While the influence of the undead seems to have grown a bit stale over the last few years, Techland has done a great job of making them prevalent again. Their work on Dead Island has now been carried over to a new-gen adventure packed with even more ways to dodge the undead – Dying Light.

Dying Light

Your main character starts off his journey through the zombie apocalypse as he parachutes into the city of Harran. Your main mission entails the retrieval of a secret file from a local warlord, but you’ll have to go undercover while you do it. Playing both sides of the primary factions while still reporting back to your superiors presents moments of moral decisions that fall into the grey area of doing acts for the greater good or doing them simply to obtain more goods. This game is a lengthy trek through an incredibly vast city. It’s just a tad bit unfortunate that you won’t care too much for the people that inhabit it. The voice acting falters and the character animations are a tad stiff. These knocks on the game’s supporting cast is Dying Light’s biggest issue.

Dying Light

As for the better parts of Dying Light, they’re strongest when it comes to the parkour infused movement. Your main onscreen avatar runs, hops buildings, dodges zombies, baseball slides and dropkicks anything in his way from a first-person viewpoint. The sense of immersion derived from moving so smoothly starts off good enough, but your mobility options get even better as you move around. It feels great as you naturally improve your stats and earn new abilities just by performing movement feats and fending off your enemies. The amazing sense of discovery, wide variety of melee variety and wealth of items that exist around every corner all make this game click on all cylinders.

The majority of the main missions in Dying Light will command you to retrieve some sort of item or perform some daring task for either of the two factions you work for. The mission structure here is decent at best. Being sent out into the dangerous city as a glorified errand boy gets old, but the strong gameplay will push you to keep going. The missions tend to improve at the later stages of the main campaign, plus the fun factor certainly improves thanks to the presence of co-op play. Most of the fun of this parkour inspired romp comes from running around freely, accessing new safe houses and lock picking every chest in your wa. Things really pick up during the evening hours, as more dangerous foes prowl the streets and provide you with a greater challenge that nets you extra experience. There’s so much to see and do when you aren’t in the mood to progress the ho-hum plot.

Dying Light

Dying Light is a surprisingly great game. It has its issues that hamper its overall quality, which makes it an open world adventure that’s rough around the edges. The visuals shine during the day and are appropriately dark during the night hours, the parkour movement feels great and the overall progression/weapons systems is awesome. Even though the game’s many characters and plot won’t grab you, you’ll derive a good bit of fun from running through the contaminated streets of Harran.


Images: Warner Bros. Interactive Entertainment, Techland

Powers: Sony’s Playstation Network Banking on Indie Comic Adaptation

The television landscape has seen radical changes over the last few years.  The days of network television being a source of water cooler talks are getting fewer and fewer.  New competitors in the programming market have chipped away at the once dominant share that network television held.  Look, for example, at the rise in popularity in cable television programming.  Once an afterthought and home of countless hours of Full House reruns, both basic cable channel and shows like AMC’s The Walking Dead or Breaking Bad as well as premium cable services like HBO’s Game of Thrones dominate the populations’ television discussions.

powers-posterThe newest era of contenders in the television game comes from streaming services like Netflix, Amazon Prime or Hulu.  Look at the rise in popularity of programs like Orange is the New Black or House of Cards on Netflix as well as Transparent on Amazon Prime.  There is money to be made and execs know it.

And what’s en vogue right now?  Comic book properties.  Not only is there a record number of comic book based shows on television right now (Flash, Marvel Agents of S.H.I.E.L.D., The Walking Dead, etc.), but there are new properties coming down the pike. Netflix for example, has partnered up with Marvel to bring the likes of Daredevil, Luke Cage, Iron Fist, Jessica Jones, and The Defenders to the streaming screens. Now Sony Pictures Television is hoping to tap into this interest in comic properties by releasing their own show. Enter: Powers.

Powers is based off the Marvel/Icon comic of the same name, and created by Brian Michael Bendis and Michael Avon Oeming, the comic is about two homicide detectives and the cases they solve in a world filled with superhumans.  The show will follow the same concept.

Along with the comic’s creators acting as executive producers, the show will be overseen by Charlie Huston (writer of Moon Knight and Wolverine: The Best There Is) and Remi Aubuchon (Falling Skies, 24). The show will star Sharlto Copley (District 9, Elysium) as Det. Christian Walker and Susan Heyward (The Following) as Det. Deena Pilgrim.  Other notable actors set to appear on the show are Michelle Forbes (Battlestar Galactica, The Killing) as Retro Girl and Eddie Izzard (Velvet Goldmine, Hannibal) as Wolfe.  The first season consists of ten episodes.

Sony is banking heavily on the show, hoping that by introducing the show to video gamers, it will translate into ratings.  Let’s be honest, while not all video gamers are comic book readers, a lot of comic book readers are video game players.  It’s this audience that Sony is attempting to court.  That’s why Sony has a rather bold plan to get viewers to tune in.

Starting March 10, PlayStation Network users will be able to watch the first episode for free.  For those without access to the PlayStation Network, the first episode will also be available through YouTube and Crackle.  Also on that day, viewers will be able to watch 2 more episodes.  New episodes will then debut every Tuesday until all 10 episodes are released.  Sony is so sure you’ll support the show that they will allow PlayStation Plus subscribers to watch the complete first season as a part of their membership.

powers poster

PlayStation Plus is the premium online membership that allows subscribers access to many privileges like free games every month, automatic game updates, and special deals and discounts.  At CES this past January, Sony announced that over 18 million units of the PlayStation 4 have been sold worldwide.  Of those, over half of the users are also PlayStation Plus subscribers. Sony is hoping that those nine million plus users will tune in.

The question is, will the audience tune in?  While there is an interest in shows based on the properties of the Big two publishers, Marvel and DC, is there interest in a relatively unknown indie property?  Another question is: with so many other online services (like Netflix, Amazon Prime, Hulu, etc.), will the customers stand for one more source for programming in an already cluttered field?

Is there really a market for original programs, at least where the video game market is concerned?  Microsoft was originally planning on joining the original programming space but back in July 2014, they shuttered the doors of their original programming division.  While plans were made to have programming based on their Fables and Gears of War franchises (as well as others), the only original program that survived was Halo: Nightfall.  Will Sony succeed where Microsoft failed?  So far, Sony has not announced any other shows in development.

Check out Powers on the PlayStation Network on March 10.


Images: Sony Pictures Television, Image Comics, Marvel Icon

Avengers: Age of Ultron – Empire Magazine and Merchandise

With two trailers and several stills out so far, Avengers: Age of Ultron is gearing up for an explosive arrival at the summer 2015 box office. As media coverage continues to roll out for the franchise, British entertainment magazine Empire has revealed their the covers of their upcoming March issue, which heroically displays the entire cast, including newcomers Quicksilver and Scarlet Witch. Additionally, subscribers get a pretty menacing exclusive Ultron cover. I predict I’ll be a subscriber by this evening.

Continue reading Avengers: Age of Ultron – Empire Magazine and Merchandise

It’s Clobberin’ Time: FOX Reveals New Fantastic Four Teaser!

Of all the super hero films announced for 2015, Fantastic Four has been the most elusive of them all. Without showing footage at any of last year’s cons and keeping “leaking” under control, all fanboys received was a brief synopsis of the film (one that certainly made us scratch our heads.)

Continue reading It’s Clobberin’ Time: FOX Reveals New Fantastic Four Teaser!

X-Men Television Series Now Under Development by Fox

Fox has actually done an awesome job getting the X-Men movie franchise back on track. The respectability garnered from fans thanks to the first two films may have been tainted by The Last Stand, but First Class and Days of Future Past have done a great job of restoring Marvel’s mutant back to their prominent state.

X Men 2

It now looks like Fox is ready to bring the X-Men to the small screen. The Hollywood Reporter first got wind of this news, as they reported that preliminary discussions have already begun regarding the show’s development. This live-action TV series seemingly has some credible names already looking to bring this show to life – 24 producers Evan Katz and Manny Coto are said to be in talks, along with the current Star Trek 3 writing duo of J.D. Payne and Patrick McKay. Katz and Coto are said to be the main frontrunners for the show’s development, but Payne and McKay will receive creation credits for their work with the show.

X Men Origins Wolverine

Marvel’s suite of superheroes are currently dominating movie theaters and TV, thanks to shows such as Agents of S.H.I.E.L.D., Agent Carter and the upcoming Netflix show Daredevil. Simon Kinberg previously offered up some comments on the odds of an X-Men TV show coming to fruition:

We’re still in this place of figuring out what the future of the franchise will be, but when you look at S.H.I.E.L.D. to some extent and what Marvel is doing now with Daredevil and other shows on Netflix, it makes sense to tell some of these stories in TV partly because there’s just not enough screens to do all these characters, and also because the serialized format of comic books is better suited for TV. Because that’s it, every week you come back to the same characters different story, and in comic books every week it’s the same characters, different story. I think what [Fox is] seeing now is with the proliferation of new kinds of visual and special effects, there’s a way to make these stories that doesn’t cost $300 million every time you have to make a huge movie.

X Men The Last Stand

We’re interested in seeing the X-Men hit the small screen again. If it’s half as good as the previous animated interpretations of Professor X and his world saving crew, then we have high hopes for this show. We’re slightly worried about the negotiations that will undoubtedly go down between Fox, ABC and Marvel. But we think cooler heads will prevail and this live-action X-Men show will soon become a reality.


 Images: Fox