Category Archives: GAMING

Mircosoft vs. Motorola: XBOX 360 to be Banned? *UPDATED*

A while back, Microsoft decided to sue Motorola (owned by Google) over Motorola’s use of ActiveSync in their Android phones. ActiveSync, in a nutshell, updates calendar automatically. Most smart phone manufacturers have already settled with Microsoft by paying royalties.

Anyways, in retaliation, Motorola sued Microsoft over Microsoft’s violation of Motorola’s patents. They include Wi-fi tech, video decoding, and communication between console and accessories, all of which are present in Microsoft’s gaming console, the XBOX 360.

Last month, an International Trade Commission administrative law judge recommended an import ban on all devices in question. These include Windows and XBOX 360 on Microsoft’s end, and Android phones on Motorola’s.

Now, Motorola has offered a deal to Microsoft. The phone manufacturer will pay Microsoft 33 cents for each Android phone (which has ActiveSync implemented) sold. In return Microsoft will pay Motorola 2.25% for each XBOX 360 sold, and 50 cents for each copy of Windows. It is unknown whether if those 2.25% account for only the profits or revenues.

There is no doubt in my mind they will get things sorted out before the whole situation gets worse. Microsoft has already lost their battle in Germany. Unless the issue is settled, ITC can impose import bans. It’s all about the Benjamins baby, and they don’t want to lose money over something stupid like this. What I believe will happen is Microsoft will end up paying less than the current proposed terms to Motorola. Bottom-line, this case will be settled out of court. Everyone goes home happy.

UPDATE: As of this morning, the case has been dismissed by Judge Richard Posner “with prejudice” between the firms, meaning that neither can re-file the suit – but an appeal is possible. More on that from BBC News

Xbox 720: Yay or nay?

What’s double the number 360?  That’s right, it’s 720.  If you couldn’t get that, you should probably review your multiplication tables.  Why is 720 so important here?  Because that’s the newest version of Xbox that the Internet is buzzing about since last week’s E3.

Many online reputable sources, including IGN and PC Magazine, have reported that Microsoft has plans to release their Xbox 720 sometime in 2013.  This discovery should not be surprising since Sony has announced a Playstation 4 and Nintendo Wii U; naturally, Microsoft would want to compete by releasing a new version of their beloved console.

Concept Design *NOT ACTUAL DESIGN

These Xbox 720 plans stemmed from a leaked document on Scribd that is no longer available, since one of the legal companies advising Microsoft recommended the company remove it.  If this document was indeed legitimate, we Xbox-ers can all rejoice and start toasting to this new platform and the slough of games that will entertain us for several more years.

Or should we?

Despite the obvious success of Xbox 360 since its release, I am cautious to immediately line up behind what I’m sure will be thousands of others to throw in a pre-order for the new console.  Why?  Here are the main reasons that are rolling around in my head:

  1. As is the case with technology, sometimes the first version contains faulty hardware or software.  We all remember the Red Ring of Death with many early (and sadly, I’m sure, even recent) models of the Xbox 360, and though I know Microsoft was very good about upholding their warranty, I for one would prefer to avoid having to send in my new 720 within the first year of owning it.  I rely on my console to be the one thing that distracts me from the daily demands of life, and I’d prefer that it do that as I’m playing it rather than as I’m packing it up and shipping it off.
  2. The price… ah, the price.  Rumors say that Microsoft wants to sell the Xbox 720 in a bundle with the second generation Kinect for a total of $299 (plus tax, ‘cause that’s the way life goes).  While that’s a very reasonable price considering my husband and I bought our Xbox 360 for $199 without a Kinect, that’s still a lot of money for someone like me who still has a crapload of student loans under her belt and is also working a part-time job.  Now, this isn’t a deal-breaker, but it does mean I will have to save up to purchase the 720, and should my car break down again, might mean I don’t get the new console right on release day.
  3. Will the 720 be backwards-compatible?  The 360 worked with many original Xbox games, but not all of them.  I can only hope the 720 will work with these original games as well, but there’s no guarantee.  The developers would be frankly idiotic if the 720 was not backwards-compatible with the 360 games, but any games older than that console may have to consider retiring for good.

You may be thinking that I have a very cynical attitude towards the 720 when it hasn’t even been released yet.  Don’t judge just yet; I am an Xbox addict through-and-through, so much so that I worked at GameStop in high school just so I could get free promotional items I’d otherwise have to purchase on eBay.  So here is everything I’m stoked for when I read the reports about the 720’s rumored hardware and software capabilities:

Again: Concept Design *NOT ACTUAL DESIGN
  1. Blu-ray:  I never quite understood the phenomenon of this digital format until I went to my friends’ house and watched Planet Earth on Blu-ray through their Playstation 3.  Then I went home and glared at my 360.  If the 720 is actually going to have a Blu-ray player, I will start buying Blu-ray discs for the first time in my life.  It will be like I have my own high-quality cinema in my home, except not really, because I don’t have surround sound or a screen bigger than 60 inches.  Those are on my list of items to purchase, after the 720, of course.
  2. Virtual-reality goggles:  There’s not a lot of information out about these right now, except that they are currently being labeled as the Fortaleza project and could possibly receive cell radio and 4G and could be mini-hubs integrated with the 720.  This is fascinating because I will FINALLY be able to look like a dork but not care at all because I’ll be wearing frakkin’ virtual reality glasses.
  3. Kinect improvement:  Despite loving the option of having voice and motion-activated games at my fingertips, I hesitated to buy the Kinect solely for the reason I mentioned in #1 above in “bad stuff the 720 could offer.”  What I saw my friends doing on the Kinect looked fun and promising, but there were still a few glitches here and there with its sensor range and ability to correctly communicate your commands to the Xbox.  With the release of the 720, Microsoft is looking to release a Kinect accessory called Kinect V2, which should improve voice recognition, add a four-player tracking system, a more in-depth 3D playing space, and more.  And that, ladies and gentlemen, is what I’d prefer to spend my money on.
More from the ‘leaked’ presentation

There are of course lots of other aspects to take into consideration regarding the Xbox 720, such as the rumors that claim the 720 will not be able to play used games (don’t even get me started on this one; I may need to save this topic for another post).  You also have your gamers who would for some reason prefer to purchase the upcoming Playstation 4 or Wii U, or even those really open-minded gamers who want to own all three.  At this point you’d have to bring in a comparison chart for which console might be best for what reasons.  For me, though, the thought of an Xbox 720 is enough to tide me over for quite a while.  Especially those virtual reality goggles.  ‘Cause that’s going to be awesome.

We’ll have more on the rumored PS4 for you later in the week!

Marvel vs DC: Video Game Showdown

Never to be outdone by the competition, DC and Marvel both premiered some interesting footage at E3 that showed off some of their new games.What’s interesting is they are both fighting games, though pretty different from each other. Let’s start with Marvel, who premiered The Avengers: Battle for Earth. First stop is the teaser trailer:

Continue reading Marvel vs DC: Video Game Showdown

Dungeons and Dragons: First Impressions of D&D Next

As some of you out there might know, Wizards Of The Coast has been asking its fans to help with the playtesting of their new version of Dungeons and Dragons, tentatively codenamed, D&D Next. Aside from that terrible codename, this is a novel, and ultimately beneficial idea, since every D&D fan will at best have a new version that unites us all back together, and prevents further “edition wars”, and at worst will leave only ourselves to blame for this new edition being weird and broken. So it was with glee I looked forward to printing out the playtest packet, and giving it a go with my gaming group, to see how it works.

Half of us were D&D 3.0 veterans, and myself, although having played 3.0 before, was mostly familiar with 4.0. I often play as a DM (or Dungeon Master), as I find the amount of roles, people, and monsters to play lacking when playing as a Player Character. I enjoy hamming it up, making voices, reading flavor text, and surprising players with interesting twists, monsters and brutal, brutal death descriptions. I am not a power DM, as some are. I see no point in effortlessly dispatching PCs left and right, since I control the flow of the game, and killing them to me grants no rewards and feels hollow. The reward is seeing my players have fun, not watching them die horrible deaths I railroaded them into.

As funny as it is, this is not what I like to see as a DM.

So legally, I cannot discuss specifics, however I can describe the basic things I liked and disliked. Now that you know what kind of DM I am, it’ll help you understand when I say that so far, this version seems far more focused on enhancing story elements, blending flavor text and hard statistical information more fluidly, rather than simply having long, intimidating charts, tables and lists of numbers. The information presented in the monster manual, spellbook, character sheets and nearly everything else all make great efforts to give all flavor text actual meaning in terms of gameplay, and interaction. You can ignore it if you want, but that’d be counterproductive in my opinion, as this is one of the better blends I’ve seen in a rulebook for D&D, and nearly any RPG I’ve seen. After reading through the rules, adjusting to the newer combat systems, reading the new character builds, and quickly skimming through some classic monster archetypes, I gave it a shot, and had my group run through the sample dungeon they provided. The game packet said you could play it one of two ways, in the classic “Theater of the mind” style, and the newer, now standard, gridded mat & miniature style of gaming. Since the feel of the game seems much more old school, I decided it’d be appropriate to try it the old-fashioned way, entirely with pen and paper, dice, and imagination only.

The way it was meant to be.

My players chose their characters, a fighter, a cleric, and a wizard, all classic D&D roles that have been in the game since the very first version. We opened up with the three of them arriving in an Adventurers Guild, where many adventurers were waiting in line to acquire and/or renew their Adventuring License, ( I enjoy throwing weird anachronistic concepts in my games), where they met one of the Quest Masters of the Guild, named Master Debatoor, who took their formal request for an adventure. He pointed them in the direction of the line for License renewal, and they began to wait in line. I know some of you are thinking, how could this possibly be fun, but things like this CAN be fun in D&D and any RPG, it’s all in how you play it. For example, Master Debatoor (yes, that was his name), was an old british sounding man who tended to ramble and was rather dumb, and my players had a fun time playing tricks on him, and exploiting him horribly, which we’ll get to in a moment.

One of my players started a mild uprising of all the Holy Knights waiting in line, who began chanting “KNIGHTS! KNIGHTS! KNIGHTS!”, which led to guards approaching and the whole Guild being distracted, allowing the leader of the party, Skar Ballbreaker, Slayer of Giants, to pay off the attendant Licenser, who stamped out their new Licenses immediately onto metal plates, letting them skip the wait in line. They then took the quest from Master Debatoor, and haggled over the pay amount. In a particularly clever and probably lawful evil move, one of my players forced the Master to give him more pay, by offering a wager, that the poor, dumb Master accepted before hearing the full conditions. After accepting my player declared the wager to be a poison drinking contest, wherein the first one to die, loses. The player, being Skar Ballbreaker, Slayer of Giants, and a dwarf, had quite a resistance to poison, and this revelation of the nature of the contest, sealed the Masters’ fate, and he was forced to forfeit, giving up triple what the original pay of the quest was, being supplemented from his personal income. Not being able to afford this, the Master begged for some sort of debt, or payment plan. The player of Skar, being a car salesman in real life, used a strong charisma check to get the master to agree to a horrible payment plan, that would effectively make him pay 200 gold pieces a month for the rest of his life, with interest. The Master, accepting defeat and almost eternal debt, left the Guild hall weeping openly.

So on my players went, foraging through a forest until they found the dungeon. Upon entering they had three encounters with three different staples of the D&D monster canon, Kobolds, Orcs and Goblins. They managed to fairly easily cut through all of them, avoid most of the traps, and successfully find the magical artifact they were sent to retrieve. Along with some of the treasure and loot that the goblins had gathered, they found a pile of treasure that included a burlap sack of testicles, taken from their many victims. Being Skar Ballbreaker, he claimed this “ballsack” was his, and the other two players “Larry”, and “David” (I know.), scrounged the dead for weapons and more cash. They returned to the Guild, found Master Debatoor, and demanded payment. The poor Master, not having the full amount, begged for some kind of mercy, or a decrease in the wages he was in debt for. My players thought, and promptly decided to force the Master to consume the bag of testicles, bag and all, to reduce the debt by 50%. The Master did this, the entire time, weeping, retching, vomiting, and then being forced to eat that same vomit to “finish the deal.” Afterward, the players took all of The Masters money, as well as the allotted money allowed by the Guild Council given for the quest initially, and left him be.

The end.

Not pictured, Quest Masters being forced to eat testicles.

Horrible story aside, the combat was fast, and moved along briskly, with no players spending a long amount of time mulling over possible decisions, or spending time thinking about what their best possible attack could be, or what power to use to boost other people’s attacks. In short, it was a refreshing breath of air from 4th edition, which works fine at lower levels, but anything higher than 10 and you literally start accumulating powers in the 10’s, all with myriad effects, and all with lots of stats to micromanage. Each player quickly knew what to do, how to do it, and rolled accordingly. Some of the new additions to combat, including the new rules for determining surprise, and damage/attack bonuses were very neat additions that I liked a lot. The main issues were not that the monsters seemed underpowered or weak, but that the melee character, seemed far more overpowered than the ranged, magical characters. Through 3 encounters, back to back, Skar (the fighter), took only 5 damage, and only got hit once. The other two players took a reasonable amount, and used the new healing mechanic after taking a short rest between leaving the dungeon and returning to the Guild. The healing mechanic itself seems fine, and works as well or better than the “healing surges” mechanic 4th had.

All in all, we had fun, the system was quick to learn, and despite some balance issues with character classes, the game seems to be heading into a positive direction. It feels a lot more like classic D&D, and avoids the thick stack of papers and stats your old 3.0 ed characters would turn into, and simultaneously avoids the “WoW board game lite” feel, that 4th ed can be like if not DMed properly. I got a kick out of managing everything in our imaginations entirely, and dug the new, but familiar combat system. D&D Next/5th edition/ whatever, still needs some major tweaks, but this is a great step forward.


Images: Wizards of the Coast