Over the last few months Dragon Age: Inquisition has been raking in Game of The Year wins (even our own Elton Jones gave the game a praiseworthy critique) and we’re currently enduring another game drought, so a couple weeks ago I set aside my better judgment and decided to give the game a shot. To be blunt, It’s been a rough journey. My save file tells me I’m around 60 hours into the game, which, admittedly in a game as large as DA: Inquisition still leaves me with a large portion of the game to play. But with this much time spent on the thing I think I can pretty confidently say that the combat feels terribly broken, and it makes the so-called best game of 2014 one of the most frustrating games I’ve played in years.
BioWare’s fantasy themed RPG series Dragon Age has garnered love and appreciation from its ardent followers. The mature plot threads, interesting characters and mix of strategic/action oriented combat have made the predecessor and its sequel huge hits. The newest entry in the series, Dragon Age: Inquisition, not only offers a satisfying mix of both games but it also offers up a new take on an already viable franchise.
Dragon Age: Inquisition places you in the boots of a character who has some connection to The Fade, a green portal in the sky that transports harmful demons into the world of Thedas. After discovering you connection to this chaos and your ability to close widespread rifts, you take on the role of the Inquisitor. This all-important leader position tasks you with spreading your armies influence, gaining followers along the way, dealing with opposers and finding a way to close The Fade once and for all. Thedas is packed with interesting individuals who all have their own missions and desires, which impact your campaign through the use of the immersive conversation system. Getting to know your party members and conversing with normal townsfolk for side missions is an engaging affair that never falters. Your role as the Inquisitor is important and reflected well throughout the lengthy main story.
The visuals themselves are expectedly gorgeous. You’ll take your party on expeditions within lush green forests, dark caverns and other types of familiar locales associated with the Dragon Age universe. The enemy design shines as well, as you’ll contend with hideous abominations that hop out of rifts across the many areas you embark upon. Along with the amazing visuals comes the great voice acting work provided for you and the rest of the game’s important individuals. Your decision making process and long-winded conversations have more of an impact due to the wide range of emotions each character exhibits. When you go for a dialogue option that’s less than nice, the response you’ll get will be sure to hit you harder than expected. The presence of past decisions made from past Dragon Age games also lends more importance to your current journey in Thedas.
As the Inquisitor, you’re tasked with entering huge areas and aiding the denizens there by completing an important mission that will impact your crusade. The huge offering of quests seen in each section of the game is staggering. You can aid the food gathering efforts of a village, take down a group of rogues near an important overpass, fight alongside a mysterious and hopefully future party member, close random rifts, and more. There is so much to do and see. Each side mission is filled with surprisingly important effects that impact your influence over the land. It feels good to take part in seemingly small-time missions and find out they’re outcome is more important by the end of them.
Dragon Age: Inquisition‘s combat is a perfect mix of the two previous games. You have the option to run head first into battle and actively participate in mowing down the opposition, or you can set up your party members’ actions through the press of a button with an overhead strategic setup. Both methods work well, but the sometimes unruly camera dampers the battle setups a bit. It has a hard time targeting enemies from afar and at different elevations, which sometimes kills the element of surprise before engaging enemies. This issue isn’t too much of a problem during the fun and chaotic co-op battles, which sees you and three other human players go crazy on the battlefield. Along with the battle camera problems are a few instances of game crashing and bugs rearing heir ugly head as well.
Even with those apparent technical issues, Dragon Age: Inquisition is still a finely crafted RPG. Each and every move you make as the Inquisitor has a huge impact on the world you’re trying to save and the incredible trek through Thedas makes you care about each and every person you come across. The open-ended mission structure, vast landscapes, wonderful visual and audio and immersive battles make this an RPG worth getting addicted to.
Images: BioWare, Electronic Arts
Bioware and Electronic Arts have come together once again to release the epic Mass Effect series, collected as a trilogy. For those who missed it the first time, get the full experience from beginning to end and learn what the hype has been about for the last 5 years.
As one of the biggest fans of the sci-fi epic that is Mass Effect, I personally have very mixed emotions about this. I’m one of the ones who’s been invested in the game since 2007 and held my breath, carrying my character – and every painful decision, sacrifice, and choice through each edition of the game. I’m one of the ones who managed to keep his crew alive ALL through the first two and in the third only lost characters because it was truly for the greater good (I refuse to spoil any of it, even now). And now, the collected edition is here, and it is ALMOST ENOUGH to make me go through it all again and relive the ridiculousness and insanity and pure awesome that was Mass Effect.
If you haven’t gone through the Mass Effect experience and you’re any kind of a fan of science fiction or phenomenal storytelling, you owe it to yourself to get the FULL experience, from beginning to end, and really learn just how invested you can be in that universe of Mass Effect. And, don’t let the people who’ve lost their minds over the endings spoil it for you, the experience alone is FAR worth the trip.
Mass Effect Trilogy is due November 6, 2012.
Hey there, people. It’s me again. Comic-Con has been rather quiet when it comes to video games. Just like day 1, nothing much happened in that area of nerdism so I decided to combine day 2, 3 and 4 into one article.
A Mass Effect anime will invade our television sets soon
Mass Effect: Paragon Lost is an anime series which is set right before the event of Mass Effect 3. The plot centers on James Vega (voiced by the corny Freddie Prinze Jr.), telling the story of his team’s encounter with the Collectors aka the bad guys in Mass Effect 2. Here’s a brief description of the storyline taken from the official website:
Mass Effect: Paragon Lost is the prequel to the highly-anticipated Mass Effect 3 and follows the early career of Alliance Marine, James Vega. Vega leads an elite Special Forces squad into battle against a mysterious alien threat known as The Collectors. Stationed at a colony in a remote star system, Vega and his soldiers must protect the civilians from a ruthless invasion determined to capture the population for unknown purposes. Learn more about the Mass Effect universe with an unprecedented glimpse into the haunted past of Mass Effect’s newest hero!
If you ask me, I don’t really give a shit about the anime. Given how crappy the ending is, there is no reason for me to care. Plus, the animation looks pretty bad. We’re talking about “made using Flash by a bunch of middle-schoolers” level of disaster. Don’t get me wrong. Flash can look fantastic when done right, but Paragon Lost does not seem to be the case. But what do I know? Some people liked the ending. That includes our very own CheeseBadger, who is oh-so-sarcastic all the time. Maybe some of you will enjoy this. As for me, I’ll pass.
By the way, the anime is coming out in November this year.
Oh, there’s also this Mass Effect 3 DLC tease
Word on the street is that BioWare released a teaser. Some speculate it’s for an upcoming DLC. Apparently the story is set underwater and there will be Atlas’s (the Cerberus robot thingy). I’m not holding my breath for this one. Here’s an interesting question: was that pun intended?
(We’ll update this post as soon as we find the teaser on Youtube.)
The Last of Us introduces a new, bearded character
The trailer shows Joel, Ellie and the new character getting into a building after fending off the zombies, or whatever they’re called. I mean, technically speaking, they have some fungal infection in their brains or some crazy ass shit like that. That part isn’t so zombie-like, but since they’re acting as if they’re high on bath salts, we’ll just refer to them as zombies. They’re crazy, and I think they eat people. Let’s not pretend they’re anything other than zombies, aight?
Anyways, this mysterious figure, Bill, handcuffs Ellie and points the gun at Joel. The men get into an argument as Ellie breaks free to hit Bill with the steel pipe she was handcuffed to. Joel stops her after the first hit and the three talk things out. In short, Bill is the typical “trust nobody” type of guy who’s reluctant to help the protagonists in zombie movies. He’ll probably end up being eaten because he’s not a team player. Now all we need are some token (insert stereotypical minority ethnicity here) guy/gal, a dumb blonde, and a dickish beefcake to make the most predictable zombie video game ever. I am still intrigued by the story though.
More Resident Evil 6 details
Yoshiaki Hirabayashi, Resident Evil 6’s producer, has released more details on the game.
- Jill and Claire will not be in the game. Claire will be mentioned.
- You can switch camera to your character’s right or left.
- For those hardcore players, the hud display can be switched off.
- Weapons are scattered throughout levels. No purchases are necessary.
- You no longer have worry about your AI partner’s inventory. He/She will pick up various items based on his/her needs.
- Swapping items is possible when you’re playing online co-op.
- Weapons are not individually upgraded. Instead, you upgrade weapons, among many other skills, through the allocation of skill points.
- As of current, the game is not going to support Playstation Move.
Capcom has also revealed the voices behind the main characters:
- Leon S Kennedy – Matthew Mercer
- Helena Harper – Laura Bailey
- Chris Redfield – Roger Craig Smith
- Piers Nivans – Chris Emerson
- Jake Muller – Troy Baker
- Sherry Birkin – Eden Riegel
- Ada Wong / Carla Radames – Courtnay Taylor
I swear to god Laura Bailey and Troy Baker were in every single thing that came out in the last twelve months. Both of them played the Boss in Saints Row The Third (Caucasian female and male respectively), as well as different supporting roles Mass Effect 3 (Laura as the asari lieutenant at the beginning of Priority: Thessia, I think, and Troy as the notoriously comical Kai Leng), and many more. Just look at their IMDB profiles yourself. Here’s Laura’s and here’s Troy’s.
They’re both quite attractive. Just saying…
A Deadpool video game is coming out…
And surprisingly, he’s not voiced by Nolan North, or is he? Oh wait, he is. All that I care about is Deadpool himself actually showed up in Comic Con to announce the game himself, and that was awesome.
The game is being developed by High Moon Studios and will be published by Activision. Anyways, here’s the teaser:
The gameplay itself doesn’t look particularly interesting. It’s seems like another third-person hack-&-slash / shooting. Perhaps the witty dialogue may just be the game changer. Who knows? It’s too early to tell.
I hope you’ve enjoyed our Comic Con coverage. Big shoutouts to all of you who read the articles. I know it sounds corny but you are the reason why we’re doing this. We don’t get paid. Please keep following us on Facebook or Twitter (or start now if you haven’t already done so) for more pop culture opinions.
Unlike Adam (aka CheeseBadger), I’m not a fan of the Extended Cut.
Sugarcoating a piece of crap doesn’t make it food. It might look more like food, but it’s still not edible. This is the case of the Mass Effect 3 Extended Cut.
When you talk about Mass Effect as a franchise, one word comes to mind: choices. The choices we make throughout the series shape events within the game. Every dialogue you pick results in consequences. This is the reason why the first two games had so much replayability. While the story follows a single plot line, the variations are enough for us to play through the games over and over again.
Sadly, the same can’t be said for a majority of Mass Effect 3. The dialogues are the same lines read in a different tone. Most decisions are exposed to be frauds. One prominent example would be your choice of human councilor being invalidated. Regardless of your choice in Mass Effect 1, you end up with Udina in ME3. Another one will be the Rachni Queen. Had you released her in ME1, she would fall under the Reapers’ control; had you killed her, she’ll return in husk form, or something like that.
However, I would also like to point out there are also many parts of ME3 which were done right. The missions in Tuchanka, for one, have shown us glimpses of the game’s massive, unreached potential. Another great example will be the missions in Rannoch.
When it came down to the ending, BioWare choked, big time. Maybe more so than the New York Knicks against the Indiana Pacers in 1995.
The in-game default doesn’t look as good as the concept art. Just go with this one.
Before we get any further, I think it’s only right for you to learn a little bit about my character. I’m a guy, but I love me some FemShep. Hell, my “canon” Shepard is a FemShep, simply because I grew up watching cartoons and playing video games featuring Jennifer Hale’s voice. Call it nostalgia. Plus I like watching women kick ass.
You know, her voice is featured in 100+ video games, more than anyone else.
Anyways, Alexis Shepard is a paragade spacer, war hero. In ME1, she romances no one, saves the Rachni queen, picks Ashley over Kaidan, keeps Wrex alive, and saves the council. In ME2, she’s reborn. She gives the Illusive Man a finger by blowing up the Collector’s base. Throughout the journey in ME2, she falls for Garrus, because of his scars. They test his reach and her flexibility right before the suicide mission. Everyone gets out alive. Alexis 2 : 0 Reaper
In ME3, Alexis Shepard decides to help the krogans cure the genophage. She manages to repair the soured relationship between geths and quarians. As for Garrus, they talked about making that vid money and adopting Krogan babies.
TURIAN BABY!!!!!!!!!!!!! I don’t even care if it’s krogan anymore. (Credit goes to Rossilyn on DeviantArt)
Why, BioWare? WHY?
It’s an allergy, and something got into my eyes, OK?
The Endings Pre-Extend Cut
After the Alliance finally completes the Crucible aka Reapa Killa, Shepard returns to Earth for a final showdown against the Reapers. She gets there, kicks asses, being a badass. Then she is told she needs to get all the way to the Citadel to activate the Crucible. To accomplish that, she along with a bunch of human shields have to rush to a beam which will take her directly to the Citadel. Once she reaches the Citadel, she sees the Illusive Man, indoctrinated and all. Admiral Anderson was there as well. Depending on your dialogue with TIM, Anderson may or may not die. Either case, TIM is gone for good after this one.
Come to think about it, it kind of looks like a penis with a huge dick head.
Then, you’ll reach the Catalyst, the kid who’s controlling the Reapers. Basically, he tells you that the Reapers exist to destroy everyone before the synthetics destroy organics and vice versa. Well, technically, Reapers don’t destroy. They just suck your essence or something to become even more powerful, or something like that. It doesn’t really matter. Bottom line, they’re here killing everyone before the civilization destroys itself.
The Catalyst then presents you with a few options:
- Control – You get to become part of the Reaper consciousness, and withdraw the Reaper forces immediately.
- Synthesis – Since Shepard is part synthetic, all thanks to Cerberus, she can jump down some light beams and convert everyone into part organic, part synthetic. Reapers will not reap anymore, simply because there are no classifications between organic or synthetic.
- Destroy – You blow up the Catalyst. Reapers die. All synthetics will die as a result. The geths you worked so hard to save, along with EDI, are no exceptions. If you were bothered enough to do side fetch quests or multiplayer, Shepard will survive. There will be no epilogue whatsoever.
- Shoot the Catalyst, and nothing happens.
- Throw your controller at your TV screen.
It’s really a matter of picking your poison, since the only difference lies in the hues of cinematics. They are completely identical. Whatever you did earlier in the game don’t matter; whomever you romanced doesn’t matter. The ending boils down to a number (the EMS) and three options.
In a nutshell, the relay network is destroyed, and your crew escapes from Earth for no good reason. They land on a planet where Garrus and Tali will starve to death. Somehow, the destruction of mass relays did not lead to a complete annihilation of the galactic system (as indicated in Mass Effect 2).
The Ending in Extended Cut
I’ll be honest. I just watched the gameplay footage on Youtube. I didn’t even bother to play through the game again.
First of all, there is an extended scene during the beam dash, in which Shepard calls for a pickup from Normandy. One of the two squad-mates you brought along will say goodbye. You’ll get a different version if he/she happens to be your love interest.
VIDEO REMOVED BY YOUTUBE
Second, there are a few more investigative dialogue options for the Starchild aka Catalyst.
Third, there is a new ending which allows you to refuse the Catalyst’s options. The entire civilization is wiped out and the cycle continues. EMS doesn’t change anything.
Fourth, the endings now include epilogues of sorts, narrated by different people depending on your choice.
VIDEO REMOVED BY YOUTUBE
VIDEO REMOVED BY YOUTUBE
Fifth, depending on your EMS, your crew is either stranded in the jungle-like planet after their escape or they fly off elsewhere.
Sixth, should you opt for the destroy ending and has a high enough EMS, your love interest will refuse to put your name on the memorial in the Normandy.
However, the Shepard breathing scene is not elaborated upon.
Do I like it?
Watching the extended cut for the first time definitely left a taste of bitterness. However, after watching it for multiple times, it’s not as bad as I first thought. It went from an F- to a C-.
Why don’t I like it?
There are quite a few reasons as to why I still find the ending not likable.
1. The beam dash scene makes no sense
Do you seriously expect a Reaper to allow its arch nemesis to say her goodbyes to her boyfriend? Come on. If I’m a Reaper, their asses will be grass. OK, even assuming that the Normandy has some sort of technology that keeps itself invisible from the Reapers, the logic behind this scene still doesn’t add up. Why bother wasting all that personnel on being human shields when the Normandy can drop Shepard off at the beam with no casualties? The melodramatic goodbyes are there solely for the fluffs.
2. The refusal ending
The Extended Cut was created in response to the outcry over the original endings. BioWare maintained that there would be no new endings. Yet, we see a new ending. That wouldn’t be a problem if it didn’t feel completely unnecessary. Yes, we wanted an ending in which we get to refuse the Catalyst, but not at the expense of the entire civilization. This option feels like a middle finger from BioWare to some of us. Somehow, I find it comical.
3. The “Shepard is still alive” tease
This is actually one of my biggest complaints of the original ending. Given that Mass Effect 3 is supposedly the final entry of a franchise, fans would like closures on their characters. Shepard’s breath leaves fans in confusion. Is she alive? Is she on the Citadel? How does she manage to cheat death once again? Are Shepard and Garrus going to adopt Krogan babies? Plus, the scene has essentially betrayed the game’s very own theme – sacrifice.
I understand certain stories have ended on a cliffhanger, allowing audiences to interpret the protagonist’s fate. However, Mass Effect is not one of them. We know our protagonists way too well, and we dove into Mass Effect 3 fully expecting closure. Throughout the game, Shepard is tying up loose ends stemmed from ME1 and ME2. Showing Shepard taking a breath at the end only brings in more questions. You want to leave your viewers wanting more, not asking questions out of bewilderment.
4. Starchild aka the Catalyst
The Catalyst is just mind-blowingly lazy writing. Mac Walters and Casey Hudson essentially pulled a Deux Ex Machina with the Starchild. The last thing you want to do in the final stages of a story is to introduce a key character. The character will almost be impossible for audiences to relate to. As a result, it is extremely hard to empathize with Starchild.
The logic of the Catalyst is also very questionable. Destroying us before we destroy ourselves? Doesn’t that defeat the purpose? Imagine France coming out of nowhere and fire nuclear weapons at the United States and China, in attempt on ending all disputes over human right issues.
Even assuming that the Starchild’s logic is intentionally flawed, it is, as mentioned, hard to relate to the character. The Catalyst’s logic is right because “the writers said so.” However, a character’s authority doesn’t come from the writers, but rather his/her/its development. Walters, Hudson, as well as the guys behind Extended Cut, have failed to realize this point.
5. The Destroy ending invalidates what some of the players worked for
The speculations were indeed right. The Destroy ending will effectively kill off EDI and the geths. Now here’s the problem. A lot of us play as paragon Shepards who worked really hard to make sure that quarians and geths end up in peace. Hell, some of us picked the geths over the quarians because the latter were the ones who started the entire conflict. As much as I know life’s a bitch and then you die, Mass Effect 3 is not real life, and this goes to my next point:
6. Just because it’s sad doesn’t make it realistic
For those who claim “MASS EFFECT 3 ENDING REALISTIC BECAUSE IT SAD”, let’s keep it real for a second. Nothing about Mass Effect is realistic. Sorry for waking you up from your fantasies but I haven’t heard any stories of some big ass AI robots created for the sole purpose of killing invading earth yet. Hell, I haven’t seen a xenosexual couple yet. Oh wait, the last one is actually possible.
In case you haven’t heard, not every soldier who fights in wars died. Not every cop who fights crimes gets killed on the line of duty.
7. If I want a dose of real life, I’ll be listening to Wu Tang Clan
Unlike Mass Effect 3, Wu Tang Clan actually provide sound advices, some damn good ones at that. When I play video games, I’m looking for an escape. I knew I couldn’t kick asses across outer space in real life. That’s why I played Mass Effect. I don’t need video games to remind me life sucks.
What’s done right then?
1. The soundtrack
The final track pre-EC matches the game very well – great in the first 95%, sucked in the last 5%.
The remixed track sounds much better. The drums are pretty good. The tone sounds way more uplifting and much more “definite” towards the end. Sorry, I wish I could elaborate more but I’m no music critic.
2. The beam dash goodbye scene
*sniff*sniff* ONCE AGAIN, I’M NOT CRYING!!!!!!!!!!!!!!!!! *sniff*sniff*
I know I know. It still doesn’t make sense. But there’s just so much fluff. Shekarian are so adorable. WHY??????
*eats a tub of ice cream*
3. The control ending is so much better
Pre-EC, the control ending is seen as the ultimate no-no choice, as electing for control simply means you’re giving in and the cycle continues. However, it’s explained in this one that by ascending to be the Reapers’ consciousness, Shepard successfully accomplishes what she had set out for – ending the reaping cycle. Furthermore, she has the full Reaper force in her hands. Now she can be the great American (or Canadian, if you play as BroShep) savior of the poor.
This totally happens in my head canon.
Extended Cut managed to present the ending in a way that makes it passable. Some plot holes were filled, I’ll give them that. However, it is still nowhere close to reaching its full potential. The most frustrating part about the original ending is its complete lack of ambition. The EC failed to fix that.
When you’re shooting a basketball, the follow through is as important as the stance and the stroke. ME1 is BioWare setting their feet; ME2 is their stroke; ME3 is their follow through. With a bad follow through, the shot is likely to miss. This is what happened to the franchise as a whole. It missed. When you miss a shot, you can rush into the post and bust your ass for an offensive rebound. However, BioWare didn’t realize that their miss was a game-tying shot, and responded with a half-assed effort a few seconds t00 late. As a result, the game was lost. Their fans were gone.
The EC is just too little, too late.
If BioWare by any chance decides to make a romance DLC, I’m game. Yea, the EC is good enough for me to purchase that DLC. (Credit goes to Siberfeder on DeviantArt)
We shall end this with even more Shekarian. Listen to Jennifer Hale’s heart-break in the second one. *bursts into tears*
There are fourteen days left until the Reapers reach Earth in Mass Effect 3. Are you ready? If you were watching The Walking Dead last week you might think you are; Bioware dropped a gorgeous pre-rendered teaser for the game during the show, but that wasn’t the whole picture. The 2-minute trailer that aired on AMC was a condensed version of the real deal; the extended trailer boasts a full extra minute of footage that rounds out the clip and packs on the adrenaline, even incorporating some of the stuff shown in ME3‘s first teaser way back in 2011:
I am shaking with anticipation for this game to come out, so watching this gave me goosebumps. That being said, this is the third version of the same trailer. Before AMC aired its edited version of the above cinematic trailer, a 58-second long ‘trailer preview‘ was making its rounds on the internet. I’m a little baffled by that decision – they made a teaser for a preview of a trailer for a video game. I’m sure the idea was to generate a steady build of excitement, but I feel like all it did was take away the novelty, because with each subsequent trailer, a large fraction of it was already old news. When I add to that the fact that the trailer’s pre-rendered and therefore offers nothing relevant about the actual game, it gets a little ridiculous.
But I’m looking too deeply at this. The bottom line is, this trailer is fantastic and if it can drum up some excitement and bring more people into the series I’ll be a very happy FemShep.
Bioware recently released some info on the bonuses you’ll receive if you pre-order Mass Effect 3. It’s pretty mild in terms of content but I’m going to write this article as an opportunity to release some of the pent up anticipation I have for the game’s upcoming release in March.
So here we go. The ME3 pre-order offers several in-game items that you won’t be able to get anywhere else (At least until they’re inevitably sold as DLC later in the year). Almost anywhere you reserve your copy you’ll receive the M55 Argus Assault Rifle. You can see it in action in this clip below:
As usual however, there is additional bonus content available depending on where you put down your reservation; buying your copy from Game Stop will also net you the ‘N7 Warfare Gear’, which includes the N7 Valkyrie Rifle and Defender Armor. Here is a preview of what they can do:
Meanwhile, EA Origin users can pre-order their copy of the game and receive the AT-12 Raider Shotgun. No video of that, unfortunately. It does kind of feel like an unbalanced offer, with Game Stop customers getting an extra item for their purchase as well as not being tethered to EA’s less-than-stellar digital service, but I suppose it’s not a game-changing loss.
For those of you Star Wars fans who don’t know about The Old Republic, it is the newest upcoming alternative to the ultra popular World of Warcraft.
World of Warcraft is a MMORPG you’ve probably at least heard of, plenty a virgin has wasted their life on it, and many a marriage has been annulled because of it. Could Star Wars fans now be heading in the same direction? Will it matter if the game is as good the rumors say?
I’ve said since it was announced nearly three years ago that I would never play it due to time consumption exhibited by the World’s of Warcraft (or WoW) masses. After seeing the newest trailer however, which features actual game-play and voice over scenes, I’m not sure if I’ll be able to resist. At least I already accomplished the virgin part some years back, and I don’t have a marriage that can be annulled if I do become addicted. Check out the trailer below:
Fighting as Jedi or Sith?
Multiple planets to explore?
Depending on the price, they’ve already won half the battle with me. Plus, my boy Darth Malgus is in there. It will be interesting to see exactly how in-depth and immersive the game is given how long it has been in development (2008 to be exact). The voice over work may have something to do with it according to an article at Joystiq in 2009. 100 voice actors have performed for the game with over 1,000 four-hour sessions between them. Apparently every character in the game will have plenty to say.
I am also very interested to see the story progress, as everything in the Old Republic comic books and novels is taking place either way before, or during ‘The Treaty of Coruscant‘, which is a cease-fire between the Republic and Sith Empire. We all know when this game becomes available the cease-fire will have been broken.