With its launch several days behind us now, we can safely say by general consensus that Metal Gear Solid V: The Phantom Pain is a huge success. I’m currently loving just about every moment, filling in the gaps of Big Boss’s legendary story, and while the overarching story is as dark and tragic as its ever been, it wouldn’t be Metal Gear Solid without Hideo Kojima’s trademark sense of humor. Here are some of the more light-hearted (spoiler-free!) surprises in the game that I absolutely adore.
Let me start off by saying, I’m not the most active gamer. Oh sure, I used to be. I used to be that guy who read 2-3 gaming magazines every month, back when multiple gaming magazines still existed, and charted out game releases on my calendar, eagerly awaiting the new releases of Conker’s Bad Fur Day or Metal Gear Solid 2. In the recent years, I’ve kept getting gaming consoles, but I find myself using them for gaming less and less. I can count on on two hands how many PS3 games I have, and despite having a rather sizable 360 library, I really only play 2 games with any regularity, and they’re both sports games and multiplayer.
Kick faces everyday.
With the way Microsoft and Sony have positioned their systems, gaming consoles aren’t just for games anymore, not by a long shot. So despite my lack of interest in 90% of the actual games being made today, I’m still hotly anticipating the release of any new hardware and the plentiful amounts of wondrous technology it brings to my living room. I even bought the Kinect, not only because I like jumping up and down or inane dancing games, but because I thought the image capturing technology and voice recognition were just plain cool. To this day, I still love being able to command my XBox to pause my movie, merely with my voice. That’s right, I don’t even want to have to move to grab the controller.
Unfortunately, there’s a cruel dichotomy for big fat men who want to move even less but still play games, as the current trend in gaming is standing up and interacting with your game – direct player control through motion sensing and all of that active, almost exercise, balderdash. This theme seems to be continuing, with the little glimpses that have been released by Microsoft, with a project of theirs tentatively codenamed Durango that looks to immerse players ever further into their gaming environment by literally projecting them into the game.
“The patent describes how the room layout will be scanned and how the images will adjust to take account of wall color or objects like a cylindrical lamp. It also mentions a depth camera (which I’m assuming is the Kinect device) that will adjust the perspective of the images depending on where the user is looking.
The patent reads that in the context of a gaming scenario, the user “may turn around and observe an enemy sneaking up from behind”.
If that sounds strange and vague to you, here are some pictures to illustrate, taken from the incredibly-boring-to-read patent.
It’s all fun and games until the projections come to life and try to murder you.
It maps your room in 3D, and then projects weird mountains and trees in the background, presumably while you’re playing Red Dead Redemption 2. It’s a neat idea in theory, and if it is even half as successful as it is in these drawings (it won’t be), it’d be really fun for hyperactive kids to jump around and pretend they’ve got a snake in their boot or whatever. The rest of us will just get tired of it, like all the other gimmicky motion control/get up and dance games, and just wanna sit back down and beat the crap out of people in UFC. If anything, I want to move less while gaming. Let me hook up nodes to my skull and control that shit with my thoughts, so I don’t even need to move my hands.
I’m right there with you kids.
Out of the thousands of Metal Gear fans in the world, I’m probably one of the few hundred or so that thinks the entire series is a brilliant masterpiece. The series, while popular, has gained notoriety and fame for being infamously convoluted, while still having gripping set pieces, unique characters, and of course, lengthy cut scenes. Metal Gear Solid 4: Guns Of The Patriots, was probably 2/3 cut scenes in its entirety, and is probably one of the few games where the cut scenes out number the length of all the game play by that 2 to 1 ratio. However, having played the Metal Gear series since I was a youngster, I’ve always been fond of Snake and his adventures, and the universe of intrigue, paranoia, espionage, and occasional batshit insanity that makes up the Metal Gear Solid franchise.
One of my favorite past times for the last 12 years has been playing “Cast the Metal Gear Movie” with my friends, but it was always in vain, because for the longest time Hideo Kojima, Metal Gear’s creator, never seemed interested in a movie, or at the very least, was wary of making one, or letting one be made. Well no longer! At the 25th Anniversary Metal Gear Solid Event, plans were announced for a movie to be made.
Believe it or not, Hideo Kojima is nearly 50 years old. There must be something in the water in Japan.
While there is no direct quote from Kojima himself, Avi Arad, CEO of Marvel Comics, looks to be included in the project, possibly in a producer role. Avi Arad is behind a multitude of comics movies that you’re no doubt familiar with, and one look at his body of work goes to show the guy knows how to get projects off the ground and running. He even had this to say about the Metal Gear movie:
“For many years I fought to bring comics to theaters. Comic books are now the biggest genre in cinema. Videogames are the comic books of today…We will take our time and tell the story with all the nuances, ideology, cautionary tales needed.”
I appreciate the guy’s enthusiasm, I really do, but when you’re responsible for turds like Man-Thing, or the more recent, The Amazing Spider-Man, it makes me worry. However, his work on the very successful and well made Marvel Avengers franchise lays some of that worry to bed. Mostly, I’m just excited to see some of my favorite video games characters finally realized on-screen. Way back when, I remember sitting through the very cinematic end credits of Metal Gear Solid, for the PS1, and thinking about how great a movie it would make. Now that there’s at least 4 games that tell the main story, not counting any of the spinoffs or side stories, it’s a story so epically long in length and depth, you’d need at least 3 movies to accurately adapt the entire series. What with every movie now being legally required to be three movies long, there’s a possibility somebody could actually adapt a story that suits the format of being made into a superfluous trilogy. Either way, unless you focused on one particular game, you’d end up with a really confusing film on your hands.
My suggestion, if I was producing, would be to plan for one movie, and a prequel. You adapt Metal Gear Solid, try to keep it as faithful as possible, because that story is near perfect. Perhaps you add in a subplot and role that plays up Big Boss’ part, (Played by Sean Connery, of course), and then make a prequel movie, that’s an adaptation of the truly perfect Metal Gear Solid 3. While MGS4 has the best action set pieces that would actually adapt into a movie perfectly, it’s almost completely made of up plot threads and characters who were previously introduced, and it’s story would be so lost and muddled by trying to be condensed, with its 9+ hour running time of cut scenes.
Well, no matter what, I’ll be looking forward to hearing more about the project, and I’ll finally get back to realistically speculating who would play Snake in a movie.
Michael Fassbender perhaps?