After turning Resident Evil into a zombie blockbuster series, the duo of Milla Jovovich and Paul W.S. Anderson turn their attention to Monster Hunter. Sony Pictures has unveiled the first official full trailer for the epic big battle movie based on the international video game series of the same name
Behind our world, there is another: a world of dangerous and powerful monsters that rule their domain with deadly ferocity. When an unexpected sandstorm transports Captain Artemis (Jovovich) and her unit (TI Harris, Meagan Good, Diego Boneta) to a new world, the soldiers are shocked to discover that this hostile and unknown environment is home to enormous and terrifying monsters immune to their firepower. In their desperate battle for survival, the unit encounters the mysterious Hunter (Tony Jaa), whose unique skills allow him to stay one step ahead of the powerful creatures. As Artemis and Hunter slowly build trust, she discovers that he is part of a team led by the Admiral (Ron Perlman). Facing a danger so great it could threaten to destroy their world, the brave warriors combine their unique abilities to band together for the ultimate showdown.
It’s pretty safe to say that Capcom’s survival horror series has taken a dive in quality in the past few years. The survival horror elements of past Resident Evil games have seemingly been pushed aside in favor of explosive, action packed set piece moments. For 2015 though, it looks as if the zombified ship is getting ready to steer its course back to its glory days. The first example of this return to greatness is the console wide digital release of Resident Evil HD Remaster.
Longtime fans who experienced the original Resident Evil back on Playstation, or the update on Gamecube, will fall in love with it all over again. The most noticeable part of this refined version of such a revered game are the overhauled visuals. The backgrounds, lighting and character models all have received a cleaner sheen, which makes the game’s horrifying events all the more impactful. The addition of a 16:9 viewpoint widens out the scope of the camera, which is a much needed option next to the original 4:3 viewpoint. Having the option to take Chris and Jill into the Spencer Mansion with their Resident Evil 5 costumes is also a nice bonus. However, the constant environmental clipping issues and untouched textures of some rooms sticks out like a sore thumb.
Resident Evil HD Remaster sticks to the traditional tank controls. While they may be fun to utilize just for nostalgia’s sake, they’re really obsolete when compared to the new modern analog control scheme. Getting the chance to just push your character in the direction you want without having to set them in position is a godsend. With these new modern controls comes a minor complaint though. The modern controls present an issue in conjunction with the fixed camera angles. You’ll always have to take a second to properly adjust yourself every time you enter a new camera view. It takes a while to get used to, but the game doesn’t suffer too much because of it. It certainly feels good to juke around all those monsters in the mansion thanks to your newfound agility, though.
Besides the aforementioned modern controls and fixed camera problem, Resident Evil HD Remaster is still the same excellent game fans have enjoyed before. Venturing through the darkened corridors of the Spencer Mansion and fending off a huge variety of creepy monsters still holds up today. Newcomers and longtime fans should experience the early origins of Capcom’s survival horror franchise.
After reading all of those Resident Evil: Retribution 3D articles I have written over thelastfewmonths, you should have a good idea of my stance on the movie. I was never a big fan of the franchise, but I would watch it for the lack of a better alternative when it comes to entertainment.
Yep, that’s what I did. Initially, I was pondering about the possibility of watching the movie in 2D. I elected against that option and opted for the 3D version instead. I felt it’s only right for me to review this movie the way it was intended to be watched despite of my general disdain towards the overused gimmick. Rest assured, I did not review the movie in filtered lenses. (You can call it a pun if you’re stretching those lenses all the way to include the Real D ™ glasses.) Just because a movie is in 3D does not mean it’s poorly made. But in the end of the day, I did shell out an extra $4.50 for you gals and guys. (Yes, I did say “gal” first. I’m defying against the patriarchal system. Sue me.)
It wasn’t as long of a stretch as I thought as the glasses are sort of tinted. Call it an intended pun. It’s still a bad one but whatever.
Anyways, here’s a brief summary of Retribution. Basically, Alice (Milla Jovovich), our protagonist, is captured by Umbrella. Now, the once pharmaceutical-company-turned-evil-corporation-which-exists-solely-to-perform-eeeeviiiiilllllllllll-deeds has the technology to clone people and run simulations of the zombie virus spread in a huge ass facility. Yea, it’s revealed pretty early on in the movie so it’s not really a spoiler. In a nutshell, the movie is about Alice getting out of the facility with some help from her pals, new and returning ones alike.
Plot-wise, the movie makes sense because the series no longer makes any sense. By that, I mean if you adopt the RE movies’ insane, illogical thinking, everything makes sense. Two wrongs do make a right. That does not mean the story is by any means good though – not even in a “so bad it’s good” manner. There are major inconsistencies here and there, and some things magically happen without explanation. There is one huge plot twist early on in the movie, but it is presented in a manner that doesn’t feel like a surprise. To be honest here, I have forgotten a good chunk of the movie, partially because of the countless action sequences, and the hotness of Milla Jovovich, Bing Bing Li and Sienna Guillory. Michelle Rodriguez is not bad herself.
[Insert your own sarcastic comment here. I don’t have any.]
When it comes to the characters, they all exist to make Alice look bad ass. None of them, literally, is likable. Ever felt Alice was one-dimensional? That’s not going to change. The story writers tried introducing elements that make her seem multi-layered, but they just failed to work out. It might be Jovovich’s acting; it might be the writing. Either case, I did not walk out of the cinema liking her more. New characters were insanely overhyped. Leon S. Kennedy (Johann Urb) and Barry Burton (Kevin Durand) are extremely far off their game counterparts character-wise. As for Ada Wong (Bingbing Li), she is a slightly more faithful re-imagining of the femme fatale, though not by any means a good one. Neither of their origins was elaborated upon, nor was there any form of character development. They are, in short, replaceable.
Boy was he terrible. Anderson actually made Leon hateable. I know “hateable” is not a legit word. Once again, sue my broke ass. I have noting to lose.
Returning characters generally feel unnecessary. Other than Jill Valentine (Sienna Guillory), they all exist to make Paul W.S. Anderson’s wet dream come true. Some of these returning characters were dead, but managed to spring back to life because of Umbrella’s cloning tech. Rain Ocampo (Michelle Rodriguez) and Carlos Olivera (Oded Fehr) showed up multiple times throughout the movie. Multiple clones of them exist and each duplicate contains a different personality. Yea, any traces of whom they were are nowhere to be found. The movie simply does not need them. Their return doesn’t add anything to the story or characters for that matter, and it doesn’t really make any statements. As for Jill Valentine, she is an antagonist in the movie, under direct control of Umbrella. I have already gone on and on about that ridiculous mind-control device strapped to her chest so I won’t talk about it again here. Anyways, she is one of the more “established” (and I’m using the word lightly) characters here, so at the very least, she adds something to the movie. She makes you sort of care. Well, not really. It was more of a “relatively speaking” statement there.
They don’t have personalities in the first place. Just replace them with generic evil soldier clones.
The visual aspect of Retribution is done well, and I am talking about both the 3D portion of the movie and the female cast. There are scenes which show off the gimmick for the sake of doing so (eg. Firing at the audience), but most of them feel right. Fight scenes are still corny, but you should have known what you’re signing up for at this point. There is a car chase, which is average. Gun fights could be better if the good guys brought the right weapons. Most importantly, as mentioned, the women in the movie are insanely hot. There is one scene which features Milla Jovovich covered by two pieces of cloth, with one on the front and another on the back, leaving the audience with quite a view. Does the costume make sense under those circumstances? No. Is more Milla Jovovich hotness awesome sauce? Yes. Am I complaining? Hell no. Bingbing Li looks good in that Chinese dress as well. Those heels are ridiculous, and I am nitpicking somewhat here, but she’s hot so whatever. (All that talk about defying against the patriarchal system? Wow, I’m a big time hypocrite. Perhaps we should start sexualizing the hell out of men as well.)
With that said, Paul W.S. Anderson has yet to answer to my biggest complaint for the franchise. The movies have always felt too serious for me to like them. This is no different. It’s trying too hard to be art. It’s trying to be Christopher Nolan’s Batman trilogy when the original material doesn’t have enough substance for him to pull it off. The movie ends up feeling like a giant Milla Jovovich billboard. Not that there’s anything bad about focusing entirely on one character, it’s just that the movie has too large of a cast for an intimate experience to be possible.
Better luck next time.
Bottom line: If you have watched Resident Evil: Afterlife and actually liked it, Retribution is a souped up, more awesome version of that movie. If you are looking for a decent action flick which includes hot women kicking asses and requires no critical thinking whatsoever, this is also a movie for you. If you are looking for a decent story, avoid at all costs.
Requiem for a Tuesday, literally, has a better storyline than Resident Evil: Retribution. (See what I did there?)
4 of those points went to the ladies in the movie. The rest for 3D being done well enough. [Ed. Note – somehow this equals 3/5 Grizzly’s]
If you’ve read my previousentries on Resident Evil: Retribution 3D, then you’ll know for a fact that I don’t care for the movie. Not that much anyways. When it comes out, I’ll probably watch it simply because there is nothing particularly interesting going on in my life, and I need my entertainment. I’m so bored right now I’m actually listening to Nora Roberts’ (or JD Robb if you’re getting all worked up about pseudonyms) In Death series audio-books. They are not by any means bad; they’re just kind of tacky. Just saying…
Come to think about it, Eve Dallas has one of the corniest names ever. Dallas as your last name? Really? You get to name yourself and you decide on the name of a city? I know that’s where you’re found as a runaway kid but can you go for something a little less ridiculous, like “Jenkins” or even “Smith”?
Regardless of my “zero f***s given approach” towards the movie, Sony (or someone) decided to release (or leak) footage of Alice (Milla Jovovich) and Jill (Sienna Guillory) getting it on, and by getting it on, I mean “perform a bunch of style-over-substance fighting moves in those hideously tight catsuits while dubstep plays in the background.” As you may or may not know, Alice is our heroine of the franchise whereas Jill was one of the protagonists in the second movie, or the first one – I can’t really remember and am not bothered enough to look it up – before she was brainwashed by Albert Wesker through a ridiculous device strapped to her chest.
Sienna Guillory is hot but logic still applies.
I can’t stress enough how ridiculous it is to design a brainwashing device for chest attachment. For real, son? I know it’s taken from Resident Evil 5 (the game) but come on. It did not make sense then and it does not make sense now. Any person capable of normal human logic can tell it’s that thing located right above Jill’s boobs causing her to be eeeevvviiiiiilllllll. You can stick it on her back, in her nostrils, or even up her ass if you’re ballsy enough. All of these options are significantly less visible. But whatever, it’s Resident Evil. Nobody’s watching the movie for its logic or authenticity.
I swear the intent of implementing such a design is to see more skin.
The scene takes place on ice. Basically, you get to see people trash talk (but not actually hear what they’re saying because the dialogue portion of the audio was cut). Then, evil Rain (Michelle Rodriguez) injects something into her blood stream and knocks out Ada, who was held hostage. A shootout commences and a fight emerges.
*shivers in fear*
It turns out whatever Rain injected in her body makes her virtually bulletproof. Alice has her ass kicked and throws an ice axe at the audience because the movie is in 3D. You are obligated to have one of those shots if your movie is shot in 3D.
Wow, the 3D effects are sooooooooo realistic. It’s as if Alice is throwing an axe at me and I can actually die. I’m shook. Wait, I will actually die of the headache caused by 3D effects.
I can dig movies that are intentionally bad, movies that don’t take themselves too seriously. (eg Black Dynamite) Retribution looks bad and is taking itself way too seriously. Paul W.S. Anderson actually believes that his audience won’t cringe watching this flick.
Come on, brother. It’s not 1995. Flamboyant fighting styles don’t work no more. Roundhouse kicks are not badass anymore.
*Chuck Norris walks in*
*Chuck Norris bashes JasonDaPsycho’s face on the keyboard*
*Chuck Norris does a roundhouse kick on JasonDaPsycho*
*Chuck Norris leaves JasonDaPsycho lying half dead*
Roundhouse kicks are awesome. My bad.
Back to the topic, Anderson needs to stop pretending as if this movie is anything more than an action flick featuring video game characters. Once he comes to that understanding, I believe the movies will be much more enjoyable. That’s for me, at least.
Resident Evil: Retribution 3D will hit theaters on 14th September, 2012. The Judge Dredd reboot doesn’t come until a week after, so apparently, there is no choice.
Video-game-to-movie adaptations started in the early 90’s, with Super Mario Bros. Until recently, those movies had an uncanny tendency to flop, hard. However, with Tomb Raider and Resident Evil movies garnering much success, film studios decided it’s a good idea to invest in adaptations again. Hell, Ubisoft set up an entire studio just to produce movies based on their own games.
And of course, they’re never popular with the critics, but as long as they make money, and are remotely entertaining, who really cares?
Unless they’re directed by this guy. I hope he isn’t up to anything lately. Wait, he is.
EA also thought this was a good idea, and decided to sell the movie rights to Need for Speed. DreamWorks execs, perhaps high on coke and feeling overconfident, bought the property. Now, they have announced a release date.
On February 7, 2014, we will get a chance to watch a movie about cars with zero storyline (which in itself is a major understatement). Trust me, I know my Need for Speed games. When you talk about NFS, you don’t talk about their storylines. There was no plot in the first place. If there was any, it mainly revolves around you being a racer, and your need to win money and earn recognition so you can race against an asshole (Underground, Underground 2, Most Wanted, Carbon, Pro Street), who probably screwed you over earlier in the game (Underground 2, Most Wanted, Carbon). There are also hot female sidekicks solely for the sake of making teenage boys horny. It’s guilty pleasure when the horrible storyline is in a racing game, not so much when it’s in a movie.
In case you didn’t know how bad the acting and writing were.
There were a couple of times where EA decided to go with different plots. In Undercover, you play as an undercover officer who is trying to infiltrate a gang, or something. It doesn’t really matter. You race, and then your boss (played by Maggie Q) orders you to take some people out. After a while, you find out that your boss is actually a mole, and you take her down. Wow, that took stupidity to a whole different level.
I never quite understood EA’s logic. Why bother shooting live-action scenes when nobody really cares about the storyline? All that waste of money should have went to my bank account. You know, someone who actually needs the money.
And The Run. How can I possibly forget about this atrocity? This game actually has a negative value of plots. I didn’t know that was even possible until this game was released. Basically, you play this guy Jack, who is in a lot of debt. Jack’s ex-girlfriend (portrayed by Christina Hendricks) tells him that there’s this cross-country race which can net him a whole lot of money. Jack races to pay off debt. Jack pays off debt by winning the race. Seriously, that is it. It’s not a joke. How EA managed to get Christina freaking Hendricks involved is just mind-baffling. I swear to god someone must be holding her husband, or her dog, hostage. No amount of money can convince anyone to be involved in the project. It’s that bad. Don’t believe me? I dare you to watch an entire playthrough of the game and tell me that there is a plot.
Yes, this Christina Hendricks. THE Christina Hendricks who is on Mad Men.
We don’t need any more street racing movies. We have The Fast & The Furious for that purpose. Please for the love of god, don’t do this. Don’t make me suffer through an hour and half of torture.
Not Dr Kronner: Jason, you will watch the movie, and you will write a review for us.
Jason: How the hell did you even…
Not Dr Kronner: Shhhhhhhh. If you don’t follow my orders word for word, you will be swimming with the fishes.
Jason: You maybe able to kill this body of flesh, but you can never kill my soul.
Not Dr Kronner: …
Jason: Ha!!! Now you have no leverage over me!!!
Not Dr Kronner: I shall kill this kitty instead.
Jason: What? You don’t kill no kitties. YOU’RE A MONSTER!!!! Not Dr Kronner: You’re gonna do it now? Jason: *in tears* Do what? Not Dr Kronner: Watch the movie and write a review for us. Jason: Yes. *sniffs* Just don’t kill the kitty.
When the movie is released, you may return to Grizzly Bomb for a full-length review, even though I have no idea how to write a movie review. I’m not the one with the gun. Dr Kronner did not, in any way, force me to do this. I am doing it voluntarily, for you guys and gals, so you won’t have to suffer through the movie.
As I mentioned last time, I don’t give a damn about the Resident Evil movies. Why am I writing this article then? I have no idea. Maybe because I actually make good on my promises?
To be honest with you, I feel the movie franchise has already ran its course. It has strayed too far from anything remotely resembling the video game storyline. In attempt on reminding us, the viewers, of how the movies are supposed to be based on the game, in every single Resident Evil film, we get multiple characters originated from the games forcefully crammed into the movie’s universe. This time round, the new additions are Leon S. Kennedy (of RE2, RE4 and RE6 fame), Barry Burton (the Jill Sandwich guy) and Ada Wong (femme fatale who follows Leon around, also has a thing for wearing high heels in tactical situations). Unfortunately, we don’t get to see much (if any) of them in the trailer, other than maybe a couple of scenes featuring Ada Wong.
In case you have forgotten who Barry Burton is.
Here’s the trailer.
After watching the trailer, I must say I’m fascinated.
*bursts into laughter*
You bought that? You believed for a second I actually care about the movie after watching the trailer? SYKE!!!!! HAHAHAHAHAHAHAHAHA!!!!!!! The movie doesn’t look distinctly different from the last one. We’re still living in apocalypse, with Wesker still planning to destroy the world, or something. Can’t remember. The trailer starts off depicting Alice’s previous life, in which she’s a part of a happy family living the suburbs. Her husband is horny and her daughter capable of making quirky remarks at the age of 8. Sounds like the American Dream to me. Then zombies show up and eat her husband’s face off. Alice and her daughter escapes. The 5-0 shows up, though I’m doubtful they’ll be able to do anything. Then the camera cuts to Alice lying on the Umbrella logo, with Ada Wong narrating how her memory was fabricated by Umbrella. A bunch of mindless action scenes set across the world later, the trailer ends.
It is noteworthy (if you actually care about the live-action motion picture) that Paul WS Anderson has decided to bring back Rain Ocampo and Carlos Olivera, both of whom were supposed to be dead. They return in the form of clones. There will be a “good” version and a “bad” version of each replica. Yea, because it makes so much sense to keep good, thoughtful clones around if I’m in charge of a pharmaceutical company trying to take over the world. We also get to catch a few glimpses of Jill Valentine with aRE5-inspired mind-control device hooked to her chest area, making an already ridiculous idea look even more stupid.
I didn’t get it in RE5 and I still don’t get it now: how do you control someone’s mind by sticking a red thingy to her chest?
The movie is shaping out to be just fine. It’s still predictable. There are still characters from the game thrown in simply for the sake of it. The movie will certainly be bad. Don’t get me wrong. I’m not that promiscuous hippy with interesting fashionable sense who watches only artsy fartsy crap and criticizes any movie that doesn’t have deep undertones. I like action movies which don’t require much thinking. I just prefer my stupid movie to make some sense. This movie will be so corny, the US government will stop subsidizing corn farmers, since the movie alone is enough to supply the world’s corn demand for the next 25 years. Yes, it will be even more cringe-worthy than the joke in the last sentence.
Resident Evil has been around forever, I still remember the awkward controls and being freaked out by a dog crashing though the window in the first one on the Playstation (as well as the horrible, HORRIBLE acting in the cutscene sequences)
And while most of the spin-offs have crashed and burned (with the exception of the underrated Code: Veronica), the series manages to keep staying relevant despite almost having as many sequels as a Madden or Final Fantasy game. So with the big movie coming out (ugh, another article, another day…) in September, Capcom has moved up the release date of the game with the announcement of this new trailer so now the big day is October 2nd, 2012. It will be for the Xbox 360 and PS3 but NOT the Wii U – which is disappointing but not unexpected. But you want me to stop talking and show you the video, so here it is:
Soooo yeah. Thoughts, comments? I dug RE4 with the change in gameplay mechanics, and the co-op in RE5. I would have liked a few game play shots, but otherwise, the story will look good bringing back Chris Redfield and Leon Kennedy with a few new people like Wesker’s son, taking us to new places like China as well. So we shall see. Capcom better make up for the debacle that was Operation Raccoon City. From the look of things, they will.
This is Button Mashing, Grizzly Bomb’s video game news headquarters. Previews, interviews, rumors and all the latest stories relating to the biggest games, all in one place.
I’m The Wozz, and here are the most important things you need to know for the week of January 23rd, 2012:
Max Payne 3 Shows Off Its Targeting/Weapon Systems
Rockstar Games is doing a series of behind-the-scenes featurettes which shed some light on the new mechanics and technology going into the upcoming return to the Max Payne franchise. The second one is out now, and it goes into some of the ways they’ve fine-tuned the shooting mechanics.
Initially I was pretty dismissive of a new Max Payne. I really liked the first two games, they were powerfully story-driven, atmospheric and the gameplay was enjoyable, to boot. But the bullet-time feature that drove the whole franchise, and revolutionized almost every single shooter after it was getting tiresome by Max Payne 2. It’s a very cool thing to see the first 6 or 7 times, but it eventually becomes a pace-breaking crutch, just like the more recent ‘VATS’ mechanic in Fallout.
But these little promos are really starting to work their magic. Rockstar Games are just some of the best storytellers and innovators in the industry, and Max Payne looks like it’s just as wonderfully dark and unique as ever before. Begrudgingly it’s turning me around.
Resident Evil fans were abuzz last week because promos for RE6 started being reported at retailers. Posters like this one have appeared in stores around the country, point at a November 20th, 2012 release date:
The news comes, as promised, following a viral marketing campaign from NoHopeLeft.com, which posted dozens of mysterious photos and videos pointing to some kind of conspiracy. The blog repeatedly pointed to January 19th, 2012, at which point the official announcement was made.
Following the reveal of Resident Evil 6 came this teaser:
The trailer reveals the return of Chris Redfield and Leon Kennedy, and an amazing amount of content for a first teaser.
Coming straight from Bethesda themselves, it looks like the biggest game of 2011 is about to give players the opportunity to create their own content in Skyrim. From Bethesda themselves:
“For all you PC gamers, you will be happy to know that the Creation Kit and Steam Workshop are nearly ready. Bethesda is currently working with members of Valve and their modding community to do some final testing and are on track for a public release near the end of the month. The current update plan for the PC is to first release updates as “beta” versions through Steam. This is something you’ll be able to opt into through Steam and back-out of if needed.“
Meanwhile, the developers are also working on the game’s latest update. Version 1.14 will patch a lot of the game’s hiccups for all 3 platforms, hopefully making it even easier to lose yourself in Tamriel’s Northern-most province. For a list of all the glitches and bugs resolved in the update, they’re all listed on the blog.
Infinity Ward’s Looking Ahead at Next-Gen Call of Duty – (IGN)
IGN shrewdly discovered that a job listing posted on Infinity Ward’s website is requesting a senior animator “with experience in-game development and an interest in working with next-generation technologies.”
It’s not a huge surprise that there are plans to make a CoD game for the next iteration of the home consoles, but Sledgehammer Games has reportedly already done the same. IGN speculates as to the possibility of the job offers being connected, but it will be a long time before the full story is announced – Sony and Microsoft have still not made any official statements regarding the release of new hardware.
Mass Effect 3 Will Feature Kinect Voice Control – (IGN)
If there’s one thing hardcore gamers will come together to support, it’s the unanimous disdain for motion controls and extra peripherals like voice commands. The joypad is king to the dedicated player, so fans were kind of disappointed when it was announced that Mass Effect 3 would allow Xbox Kinect users the opportunity to use voice control for certain actions. However, doubters might want to relax because apparently the voice commands work extremely well, and really compliment the gameplay:
“Mass Effect 3 uses Kinect only for voice commands – absolutely no motion recognition is supported. Instead, any command that players previously had to pause the action to access, like Biotic powers, ammo swapping or party member management can now be managed by voice. This allows players full access to Shepherd’s suite of combat options without ever pausing the action.
Most important of all is that this Kinect integration just works. When you say sniper rifle, Shepherd switches to his sniper rifle. Saying “Adrenaline Rush” activates the biotic power. Say “James, Move” and your squad mate moves to the location you have pointed out. During the entire demo, I never once had a voice command not register properly.“
I don’t own an Xbox 360, and while I’m not heartbroken that I’ll be missing out on the voice commands, I’ll admit that bringing up the power menu or designating your squad to move around during combat can be a chore in Mass Effect. If the tech works as accurately and consistently as IGN says, it could resolve one of ME‘s few flaws, and allow for more fluid, better-paced combat.
I know all too well the pain of having to scale back a game’s graphics in order to make it work on my rig (Read: mediocre 5 year old laptop). In fact, I had to reduce Mass Effect 2‘s specs to some extent to run it on Steam and still could only play in 45-minute intervals or run the risk of overheating. It sucks to not be well-equipped, is what I’m saying. But thankfully I’ve got the requirements for Mass Effect 3 right here, so you won’t have to worry about whether or not your PC can adequately handle it:
• OS – Windows XP SP3/Vista SP1, Win 7 *Supported chipsets: NVIDIA 7900 or better; ATI X1800 or better. Please note that NVIDIA GeForce 9300, 8500, 8400, and 8300 are below minimum system requirements, as are AMD/ATI Radeon HD3200, HD3300, and HD4350. Updates to your video and sound card drivers may be required.
• CPU – 1.8 GHz Intel Core 2 Duo (equivalent AMD CPU) • RAM – 1GB for XP / 2GB RAM for Vista/Win 7 • Disc Drive – 1x speed • Hard Drive – 15 GB of free space • Video – 256 MB* (with Pixel Shader 3.0 support) • Sound – DirectX 9.0c compatible • DirectX – DirectX 9.0c August 2009 (included)
• OS – Windows XP SP3/Vista SP1, Win 7 • CPU – 2.4 GHz Intel Core 2 Duo (equivalent AMD CPU) • RAM – 2GB for XP / 4GB RAM for Vista/Win 7 • Disc Drive – 1x speed • Hard Drive – 15 GB of free space • Video – AMD/ATI Radeon HD 4850 512 MB or greater, NVidia GeForce 9800 GT 512 MB or greater • Sound – DirectX 9.0c compatible
Side Mission also included the fact that in order to run ME3 PC users will have to register and run Origin, both for online and offline use.
Even though most of these posts are about movies and TV I feel like this is something we all need. I can’t be the only one secretly hoping for Z-day to arrive so I can loot and kill zombies all day. Now when that day does finally come I’m gonna be ready. Major ammunition manufacturer Hornady released its line of Z-Max bullets this month. Making them the first company to provide zombie enthusiasts like myself with the proper round to pop some heads “Resident Evil” style. These were NOT easy to find to buy. I had to go online and then they are back ordered 5-6 weeks so I can’t say just how they shoot yet. I can say that the box alone is sweet as hell and that just having a couple of boxes in my house is cool enough.
They manufacture a 9mm Luger, 40 S&W, 45 Auto, 223 Rem, 7.62×39, 308 Win, and 12 Gauge rounds. The rifle rounds appear to be tipped with a greenish tint and I’m gonna assume the same is on the handgun rounds. All are fairly standard with the company saying their focus was mixing velocity and speed while still keeping a safe enough distance.
You can read a short talk with the company president here.
They released a sweet promo video for ammo which I included below.
I honestly don’t really care how these rounds shoot since the chance to ever properly utilize them is slim. However who knows how long they will actually manufacture them. I plan to keep a few of my boxes in tact just so I can show them off and make fun of anyone I know who missed out on buying some. I bought mine from one of my favorite stores Cabela’s.
They only sold the handgun rounds. I’ll give them a few months to trickle down to my local gun shops and hopefully be able to pick up a box or two of shells also. If I ever receive these back-ordered beauties I’ll be sure to follow-up on here about them.